Length of vector perpendicular to plane

In summary, the distance from the origin to the plane defined by points A, B, and C can be found by using the formula d/\sqrt{a^2 + b^2 + c^2}, where d is the constant in the equation of the plane ax + by + cz + d = 0 and a, b, c are the components of the unit normal vector to the plane. This can also be found by using the formula r = \frac{\vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times
  • #1
GunnaSix
35
0

Homework Statement


Let [itex]\vec{a},\vec{b},\vec{c}[/itex] be three constant vectors drawn from the origin to the points [itex]A,B,C[/itex]. What is the distance from the origin to the plane defined by the points [itex]A,B,C[/itex]? What is the area of the triangle [itex]ABC[/itex]?

Homework Equations



The Attempt at a Solution


Starting with the first part:

The distance is the length of a perpendicular vector from the origin to the plane. If that vector is [itex]\vec{r}[/itex], then
[tex]\vec{r} \cdot (\vec{a} - \vec{b}) = \vec{r} \cdot (\vec{b} - \vec{c}) = \vec{r} \cdot (\vec{c} - \vec{a}) = \vec{r} \cdot (\vec{a} - \vec{r}) = 0\\ \vec{r} \cdot \vec{a} = \vec{r} \cdot \vec{b} = \vec{r} \cdot \vec{c} = r^2[/tex]
by perpendicularity.

I can also get
[tex]\vec{r} \times [(\vec{a} - \vec{b}) \times (\vec{b} - \vec{c})] = 0[/tex]
by a similar argument, but I don't think it really helps.

I'm stuck here. Is there another relationship that I'm missing?
 
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  • #2
There's a simple formula that if you can write the equation of the plane in the form of [itex]ax + by + cz + d = 0[/itex], then the distance from that plane to the origin is [itex]d/\sqrt{a^2 + b^2 + c^2}[/itex]. To be honest, I'm not sure how to prove this using just regular 3d vector geometry. This would be an ideal situation to use homogeneous coordinates, but I expect that's a bit more advanced.
 
  • #3
You said ##\vec{r}\cdot\vec{a} = r^2##. If you used the unit vector ##\hat{r}=\vec{r}/||\vec{r}||## instead, you'd have ##\hat{r}\cdot\vec{a} = r##. Can you think of a way to find the unit normal to the plane in terms of ##\vec{a}##, ##\vec{b}##, and ##\vec{c}##.
 
  • #4
The cross product of two vectors between points in the plane is normal to the plane, so we have
[tex]\hat{r} = \frac{(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})}{\|(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})\|}[/tex]

[tex](\vec{a} - \vec{b}) \times (\vec{c} - \vec{b}) = \vec{a} \times \vec{c} - \vec{a} \times \vec{b} - \vec{b} \times \vec{c} + \vec{b} \times \vec{b} = \vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}[/tex]

[tex]r = \vec{a} \cdot \hat{r} = \frac{\vec{a} \cdot (\vec{a} \times \vec{c}) + \vec{a} \cdot (\vec{b} \times \vec{a}) + \vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|} = \frac{\vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|}[/tex]

Thanks for the help.
 

Related to Length of vector perpendicular to plane

1. What is the definition of a vector perpendicular to a plane?

A vector perpendicular to a plane is a vector that is at a 90 degree angle to the plane, also known as being orthogonal to the plane.

2. How do you find the length of a vector perpendicular to a plane?

The length of a vector perpendicular to a plane can be found by using the dot product of the vector and the normal vector of the plane. This can also be calculated by finding the magnitude of the vector and then using the sine of the angle between the vector and the plane.

3. Can a vector be perpendicular to multiple planes?

Yes, a vector can be perpendicular to multiple planes as long as it is orthogonal to each individual plane. However, the vector may not be perpendicular to the intersection of those planes.

4. How does the length of a vector perpendicular to a plane affect the plane?

The length of a vector perpendicular to a plane can determine the distance of the plane from the origin or a given point. It also affects the angle between the vector and the plane, which can impact the orientation of the plane.

5. Can a vector be both parallel and perpendicular to a plane?

No, a vector cannot be both parallel and perpendicular to a plane. If a vector is parallel to a plane, it will not have any component that is perpendicular to the plane.

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