Mechanics; grade 12 Projectile motion

In summary, the snack is initially shot up at a speed of 10m/s and will be caught by Scooby-Doo at an angle of 36 degrees.
  • #1
ttt6683
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Summary:: Scooby-Doo wants a Scooby Snack. According to a website I looked up last night, Scooby can run at a speed of 36 km/h. He runs up a ramp (as shown, 2.0 meters high, 4.0 meters long) at that speed and off the edge. Three meters from the end of the ramp, Shaggy has a Scooby-Snack launcher which will fire a snack straight up. At the instant Scooby leaves the ramp, Shaggy fires the snack. What is the initial speed of the launched snack for Scooby to catch it in midair? [6]

IMG_5540.jpg
Not sure if this correct. How do you find the X and Y components with no given angle, so I tried to find the angle of the hill.

[Moderator's note: Moved from a technical forum and thus no template.]
 
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  • #2
How about ignoring gravity, as it is the same for Scooby and for the snack?

And, instead of calculating ##\theta##, why not take ##u_x = 2u_y##?
 
  • #3
Welcome, ttt6683! :cool:

Your calculated angle for the ramp seems to be incorrect.
Therefore, your calculated values of ##V_x## and of ##V_y## for Scooby-Doo at the edge of the ramp are not correct either.
 
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  • #4
Lnewqban said:
Welcome, ttt6683! :cool:

Your calculated angle for the ramp seems to be incorrect.
Therefore, your calculated values of ##V_x## and of ##V_y## for Scooby-Doo at the edge of the ramp are not correct either.
Which is ironic, given there was no need to calcuate the angle!

Moral: avoid unnecessary calculations.
 
  • #5
ttt6683 said:
Not sure if this correct. How do you find the X and Y components with no given angle, so I tried to find the angle of the hill.

A neat way to do this is to observe that $$\frac {u_y}{u_x} = \tan \theta = \frac 2 4$$, hence $$u_x = 2u_y$$
And:
$$u^2 = u_x^2 + u_y^2 = 5u_y^2$$ hence $$u_y = \frac u {\sqrt{5}} \ \ \text{and} \ \ u_x = \frac{2u}{\sqrt{5}} $$
Where ##u = 10m/s## is the initial launch speed.
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air under the influence of gravity. It is a combination of horizontal and vertical motion, and is often seen in objects such as thrown balls, launched rockets, and falling objects.

2. What is the formula for calculating projectile motion?

The formula for calculating projectile motion is:
- Horizontal displacement (x) = initial velocity (v0) * time (t)
- Vertical displacement (y) = initial velocity (v0) * time (t) - 0.5 * acceleration due to gravity (g) * time (t)2
- Final velocity (v) = initial velocity (v0) - acceleration due to gravity (g) * time (t)

3. What is the difference between horizontal and vertical motion in projectile motion?

Horizontal motion in projectile motion is constant, meaning the object's velocity remains the same throughout its trajectory. Vertical motion, on the other hand, is affected by gravity and the object's velocity changes as it moves up and down.

4. How does the angle of projection affect projectile motion?

The angle of projection, also known as the launch angle, determines the initial direction of the object's motion. The angle affects the vertical and horizontal components of the object's velocity, which in turn affect the shape and distance of its trajectory.

5. What are some real-life examples of projectile motion?

Some real-life examples of projectile motion include throwing a ball, shooting a basketball, launching a rocket, and dropping a pencil. These objects all follow a curved path due to the influence of gravity.

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