Projectile motion, radii of trajectory

In summary, Homework Equations states that the time of ascent is equal to the time of descent. The peak height is equal to the height of ascent divided by two. The curvature radius of trajectory at its initial point and peak is found by taking the horizontal range divided by two and multiplying by the cosine of the angle between the initial point and the peak.
  • #1
Pushoam
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Homework Statement



upload_2017-7-19_12-21-46.png

upload_2017-7-19_12-22-8.png


Homework Equations

The Attempt at a Solution


For part (d),
The curvature radius of trajectory at its
1) initial point = horizontal range/2 =( v02 sin (2α))/2g
2) peak = height of ascent/2 = ( v0 sinα)2 /2g

Is this correct?

In this problem, the time of ascent is equal to the time of descent.
Is there anyway to find it out without calculating the time of ascent and the time of descent ?
 
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  • #2
upload_2017-7-19_14-47-1.png
vy (t) = v0 sinα - gt
vx (t) = v0 cosα

tan (θ) = vy (t) / vx (t) = tan α - gt/(v0 cosα)

a = g(- ## \hat y##)
wτ = g sinθ (- ## \hat θ##),
wn = g cosθ (- ## \hat r##)

Is this correct so far?
 
Last edited:
  • #3
Pushoam said:
In this problem, the time of ascent is equal to the time of descent.
Is there anyway to find it out without calculating the time of ascent and the time of descent ?
You can put (vertical) displacement=0 in the y-displacement equation. It's a quadratic equation.
 
  • #4
cnh1995 said:
You can put (vertical) displacement=0 in the y-displacement equation. It's a quadratic equation.
This will give me the total time of motion and this, too, I will have to calculate.
I want to show :
time of ascent = time of descent without doing calculation, just on the basis of physical interpretation of the problem
Is this possible?
 
  • #5
Pushoam said:
time of ascent = time of descent without doing calculation, just on the basis of physical interpretation of the problem
Is this possible?
Yes.
Your x component of velocity doesn't change. And during ascent, you start with non-zero velocity and end up with zero velocity while during descent, you start with zero velocity and end up with the initial velocity. Displacement is same in both the cases and the motion is under the influence of the same force, i.e. gravity.
The time a body takes to go up to a certain height is equal to the time it takes to free fall from the same height.
 
  • #6
Pushoam said:
) initial point = horizontal range/2 =( v02 sin (2α))/2g
2) peak = height of ascent/2 = ( v0 sinα)2 /2g
You need to consider the centripetal forces responsible for the curvature here.
Which force is responsible for the curvature when the body is at the peak? How much is that force?
 
  • #7
cnh1995 said:
You need to consider the centripetal forces responsible for the curvature here.
Which force is responsible for the curvature when the body is at the peak? How much is that force?
When the body is at the initial point,

mv02 /Ri = mg cosα
Ri = v02/g cosα

When the body is at the peak,
m(v0 cosα)2 /Rp = mg
Rp = (v0 cosα)2/g

Is this correct?
 
  • #8
Pushoam said:
When the body is at the initial point,

mv02 /Ri = mg cosα
Ri = v02/g cosα

When the body is at the peak,
m(v0 cosα)2 /Rp = mg
Rp = (v0 cosα)2/g

Is this correct?
Yes.
 
  • #9
What about the next question given in post 2?
 
  • #10
Pushoam said:
a = g(- ^yy^ \hat y)
wτ = g sinθ (- ^θθ^ \hat θ),
wn = g cosθ (- ^rr^ \hat r)
Correct. So now you can draw the approximate plot of the tangential and normal acceleration.
You know their values at t=0, t=T/2 and t=T.
 

1. What is projectile motion and how is it related to radii of trajectory?

Projectile motion refers to the motion of an object through the air or space, under the influence of gravity. The radii of trajectory is the distance from the point of release to the point of impact of the object. Projectile motion is related to radii of trajectory because the trajectory or path of the projectile is affected by the initial velocity, angle of release, and the force of gravity, which determines the radii of trajectory.

2. What factors affect the radii of trajectory of a projectile?

The radii of trajectory of a projectile is affected by various factors such as the initial velocity, angle of release, air resistance, and the force of gravity. These factors determine the path or trajectory of the projectile, which can either be parabolic or curved.

3. How does air resistance affect the radii of trajectory in projectile motion?

Air resistance, also known as drag, affects the radii of trajectory by slowing down the projectile as it travels through the air. This results in a shorter radii of trajectory and a lower maximum height for the projectile. The impact of air resistance on the radii of trajectory is more significant for lighter and slower moving objects compared to heavier and faster moving objects.

4. Can the shape of the object affect the radii of trajectory in projectile motion?

Yes, the shape of the object can affect the radii of trajectory in projectile motion. Objects with a more streamlined shape experience less air resistance and therefore have a longer radii of trajectory compared to objects with a more irregular shape. This is because the streamlined shape allows the object to move through the air more easily, reducing the impact of air resistance.

5. How can the radii of trajectory be calculated in projectile motion?

The radii of trajectory can be calculated using the equation R = V2sin(2θ)/g, where R is the radii of trajectory, V is the initial velocity, θ is the angle of release, and g is the force of gravity. This equation assumes a flat and level surface with no air resistance. In real-life scenarios, the calculation may be more complex and take into account other factors such as air resistance and the curvature of the Earth's surface.

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