Prove to myself that rotation is a linear transformation?

In summary, to prove that rotation of a vector is a linear transformation, one must first have a precise definition of a rotation. This definition can be given in the form of equations specifying the image of a point after a rotation by a certain angle. If familiar with matrices, these equations can be found through the use of a rotation matrix.
  • #1
davidbenari
466
18
How do you prove that rotation of a vector is a linear transformation?

It's intuitive (although not completely crystal clear to me) that it is a linear transformation at the 2d level, but how do I prove it to myself (that this is a general property of rotations)?

For example, rotate vector ##\vec{V}## in the xy plane by 30º. ##Rot(\vec{V})=Rot(Vx \vec{e1} + Vy \vec{e2} + Vz \vec{e3})= Vx Rot(\vec{e1}) +Vy Rot(\vec{e2}) + Vz Rot(\vec{e3}) ##

Or in other words, if I have to rotate a vector on the plane xy (for example), how do I prove that this rotation can be done by rotating only my base vectors (or my axis, if you will) and then drawing my original vector with that "new" base or coordinate axis.

Thanks.
 
Last edited:
Mathematics news on Phys.org
  • #2
What is your definition of a rotation?

To prove something, you'd have to begin with a precise definition of a rotation. If you take an intuitive idea of a rotation as your starting point, you can't do anything except make an intuitive argument.
 
  • Like
Likes davidbenari
  • #3
I think what my class means by rotating a vector is the following: Draw a coordinate axis. Draw a position vector in the traditional way (as an arrow). If I say rotate a vector 30º in the xy plane then this means to trail an arclength equivalent to 30º with the head of your arrow keeping the tail fixed on the origin.

Is this a good conception of what it means to rotate a vector in 3d?

If it's worth mentioning, this is a mathematical physics class, so maybe you have a more precise idea of what they mean by "vector rotation".

Thanks.
 
  • #4
What's the rigorous definition, by the way?
 
  • #5
One way to state a rigorous definition of a 2-D counterclockwise rotation by angle theta about the origin (0,0) is to give the equations that specify the image of point (x,y). The rotation is a function R(x,y,theta) gives a 2-D vector R(x,y,theta) = ( f(x,y, theta), g(x,y,theta) ). What functions would f and g be?

If you know about matrices, look at the Wikipedia article on rotation matrix: http://en.wikipedia.org/wiki/Rotation_matrix That will tell you the formulas for f and g.
 

Related to Prove to myself that rotation is a linear transformation?

1. What is a linear transformation?

A linear transformation is a mathematical function that maps one vector space to another in a way that preserves the basic structure of the space. This means that the output of a linear transformation is a linear combination of the inputs, where the coefficients of the combination are constant.

2. How does rotation relate to linear transformations?

Rotation is a type of linear transformation that preserves the length and angle of vectors in a plane. This means that the linear transformation of a rotated vector will have the same magnitude and direction as the original vector.

3. How can I prove that rotation is a linear transformation?

To prove that rotation is a linear transformation, you can use the definition of a linear transformation and show that it satisfies the properties of linearity. This includes showing that rotation preserves vector addition and scalar multiplication.

4. Why is it important to prove that rotation is a linear transformation?

Proving that rotation is a linear transformation is important because it helps us understand the behavior of rotations in a mathematical framework. This allows us to apply mathematical concepts and techniques to solve problems involving rotations.

5. Are there any real-world applications of proving that rotation is a linear transformation?

Yes, there are many real-world applications of proving that rotation is a linear transformation. For example, in computer graphics, rotations of 2D and 3D objects are represented as linear transformations. Additionally, in physics and engineering, linear transformations are used to model physical systems involving rotations, such as the rotation of a rigid body.

Similar threads

  • Linear and Abstract Algebra
Replies
3
Views
358
  • Nuclear Engineering
Replies
1
Views
1K
  • General Math
Replies
10
Views
2K
Replies
6
Views
4K
Replies
2
Views
1K
Replies
4
Views
3K
  • Linear and Abstract Algebra
Replies
1
Views
789
  • Special and General Relativity
Replies
2
Views
937
Replies
5
Views
1K
Back
Top