Very Stuck on Deriving Projectile Motion Formulas

In summary, the student is very stuck on figuring out projectile motion formulas. They are trying to solve Part A (time to reach maximum height), Part B (time at which the projectile hits the ground), and Part C (maximum height attained). However, they are having trouble with all three parts. Part A seems to be incorrect, Part B seems to be using the wrong x coordinate, and Part C seems to be using the wrong y coordinate. The student concludes that they are probably doing something wrong and that this post took a lot of time to write.
  • #1
kieth89
31
0
Very Stuck on Deriving Projectile Motion Formulas

Hey, I need some help :( . I've got an exam next Thursday, and I really suck at this stuff right now. So I need to get better! We are studying kinematics (1d and 2d).

In this problem I need help with, we are given the attached diagram and are supposed to derive the following equations from it using the equations listed in part 2. While I've found three of them, I didn't really understand any of them, so will just list them all.

Homework Statement


Refer to the image for these.

MJd7O.jpg

Part A
Find the time [itex]t_{H}[/itex] it takes the projectile to reach its maximum height [itex]H[/itex].
Express [itex]t_{H}[/itex] in terms of [itex]v_{0}[/itex], [itex]\Theta[/itex], and [itex]g[/itex] (the magnitude of the acceleraion due to gravity).

Part B
Find [itex]t_R[/itex], the time at which the projectile hits the ground after having traveled through a horizontal distance [itex]R[/itex].
Express the time [itex]t_R[/itex] in terms of [itex]v_{0}[/itex], [itex]\Theta[/itex], and [itex]g[/itex].

Part C
Find [itex]H[/itex], the maximum height attained by the projectile.
Express your answer in terms of [itex]v_{0}[/itex], [itex]\Theta[/itex], and [itex]g[/itex].

Part D:
Find the total distance [itex]R[/itex] (often called the range) traveled in the [itex]x[/itex] direction; see the figure in the problem introduction.
Express the range in terms of [itex]v_{0}[/itex], [itex]\Theta[/itex], and [itex]g[/itex].

Homework Equations


The 4 basic kinematics equations we have learned:
[itex]v = v_{0} + at[/itex]
[itex]x = x_{0} + v_{0}t + \frac{1}{2}at^{2}[/itex]
[itex]v^{0}_{2} + 2a(x - x_{0})[/itex]
[itex]\overline{v} = \frac{v + v_{0}}{2}[/itex]
And these:
[itex]v_{y0} = v_{0}sin \Theta [/itex]
[itex]v_{x0} = v_{0}cos \Theta [/itex]

The Attempt at a Solution


Part A:
I'm going to use the equation [itex]v = v_{0} + at[/itex]
Steps...
[itex]v - v_{0} = gt[/itex] (changed a to g for the gravity acting on the projectile)
[itex]t = \frac{Δv}{g} [/itex] (changed the v's to change in v and divided g to isolate t)
And that's it..But it's wrong! The correct answer says that it is [itex]t_{H} = \frac{v_{0}sin \Theta}{g}[/itex]
So, how did they get that? I'm not seeing any errors in my math..what am I doing wrong?

Part B:
For this part I want to do the same thing, just with the x component ([itex]v_{0} cos \Theta [/itex]), but that's not right. The right answer is [itex]t_{H} = \frac{2v_{0}sin \Theta}{g}[/itex], which is double the previous answer. This makes sense, because the previous answer said how long it took to get halfway (the highest point is halfway). But it feels like I should be using the x component, not the y component. Can we use the x component, and if not, why, if so - how?

Part C:
For this part I use the following equation:
[itex]x = x_{0} + v_{0}t + \frac{1}{2}at^{2}[/itex]
Steps...
The first thing I do is replace the x with y, since we are finding the max height ([itex]H[/itex])
[itex]y = y_{0} + v_{y0}t + \frac{1}{2}at^{2}[/itex]
Next I substitute the correct equation for [itex]t_{H}[/itex] in place of [itex]t[/itex], which was found in Part A.
[itex]y = y_{0} + v_{y0} \frac{v_{0}sin \Theta}{g} + \frac{1}{2}a (\frac{v_{0}sin \Theta}{g})^{2}[/itex]
Then simplify, and expanding [itex]v_{y0}[/itex], and moving [itex]y_{0}[/itex], also a = g.
[itex]y - y_{0} = v_{0}sin \Theta \frac{v_{0}sin \Theta}{g} + \frac{1}{2}g (\frac{v_{0}sin \Theta}{g})^{2}[/itex]
[itex]Δy = \frac{v_{0}^{2}sin^{2} \Theta}{g} + \frac{v_{0}^{2}sin^{2} \Theta}{2g}[/itex]

And that last equation is the correct answer. Yay! I got 1 out of 3 so far (and understood it).

Alright, one more,
Part D
For this one, I use the same equation as last time:
[itex]x = x_{0} + v_{x0}t + \frac{1}{2}at^{2}[/itex]
So, basically I'm doing the same thing as above except [itex]t[/itex] is now going to be the answer to Part B : [itex]t_{H} = \frac{2v_{0}sin \Theta}{g}[/itex] because we are wanting horizontal distance, not max height. We are going to use the x component now as well.
Steps...
[itex]x - x_{0} = (v_{0} cos \Theta)(\frac{2v_{0}sin \Theta}{g}) + \frac{1}{2}g(\frac{2v_{0}sin \Theta}{g})^{2}[/itex]
[itex]Δx = \frac{2v_{0}^{2} cos \Theta sin \Theta}{g} + \frac{1}{2}g\frac{4v_{0}^{2}sin^{2} \Theta}{g^{2}}[/itex]
[itex]Δx = \frac{2V_{0}^{2} cos \Theta sin \Theta}{g} + \frac{2v_{0}^{2} sin^{2} \Theta}{g}[/itex]

[itex]Δx = \frac{2V_{0}^{2} cos \Theta sin \Theta + 2v_{0}^{2} sin^{2} \Theta}{g}[/itex]

And that's all I got. I still don't know the final answer for this part. And I don't feel like I understand (barely) any of it. I don't know when acceleration due to gravity should be negative, or how the answers that are correct were gotten, or even where to start! I have read the 3 chapters in the textbook (Physics, by Giancoli) and took extensive notes on them, but still have no idea! It's really annoying, confusing, and very frustrating. This post took a ton of time as well.

Thanks for taking the time to read all this and any help would be very, very greatly appreciated,
Josh
 
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  • #2
Gravity directly influences only the vertical component of motion. So if the object is projected vertically upwards with initial velocity v₀ , then, yes, you can say v=v₀ + at

If the object is projected at some angle, then you must determine the vertical component (= v₀ · sinθ) of that initial velocity and then calculate the affect of g on that vertical component.

Gravity does not affect the horizontal component of motion, so (if we ignore air resistance) we can say the object maintains a constant horizontal component to its velocity all the while that it's in flight.

https://www.physicsforums.com/images/icons/icon2.gif The actual velocity of the object at any point in time is the vector sum of those two components: the vertical velocity component and the horizontal velocity component.

There are no shortcuts. https://www.physicsforums.com/images/icons/icon11.gif
 
Last edited by a moderator:
  • #3
So, because the horizontal component never changes during the objects flight (ignoring air resistance) we do not use it for Part B. Instead we use the vertical component, because it is what decides how long it takes to hit the ground. Is that all right? I think I understand that now.

But on Part A, I'm still not quite getting how they get their final answer. Let me try it again with the [itex]v[/itex] turned into the vertical compnent (as it should be).
[itex]v_{y} = v_{y0} + at[/itex]
[itex]v_{y} - v_{y0} = gt[/itex]
[itex]\frac{v_{y} - v_{y0}}{g} = t[/itex]
[itex]t = \frac{v_{y} - v_{0}sin \Theta}{g}[/itex]
Oh! wait...Do they take off the [itex]v_{y}[/itex] because we are getting the time it gets to get to the peak of it's arc, at which point the velocity is 0. So the equation would turn into the following:
[itex]t = \frac{0 - v_{0}sin \Theta}{g}[/itex]
And then can you take off the negative sign because g is considered negative, thus leaving you with
[itex] t = \frac{v_{0}sin \Theta}{g} [/itex]
Which is the final, correct answer. Did I do this all right?
Also, is g always a negative value, and can you turn [itex]v_{y}[/itex] into [itex]v sin\Theta[/itex], like you can turn [itex]v_{0y}[/itex] into [itex]v_{0}sin\Theta[/itex].

Ok, and then for part b you double this previous answer, because you want the time of the full arc. But because the x velocity won't change until it touches the ground, you cannot use the x component to find this time, just the y.

Part c I already had, and now Part D I still don't think I understand...Should I still be using the vertical component for this. So it would look like this:
[itex]x - x_{0} = (v_{0} sin \Theta)(\frac{2v_{0}sin \Theta}{g}) + \frac{1}{2}g(\frac{2v_{0}sin \Theta}{g})^{2}[/itex]
[itex]Δx = \frac{2v_{0}^{2} sin\Theta sin \Theta}{g} + \frac{1}{2}g\frac{4v_{0}^{2}sin^{2} \Theta}{g^{2}}[/itex]
[itex]Δx = \frac{2v_{0}^{2}sin^{2} \Theta}{g} + \frac{2v_{0}^{2} sin^{2} \Theta}{g}[/itex]

[itex]Δx = \frac{4v_{0}^{2}sin^{2} \Theta}{g}[/itex]

Is this correct for Part D (finding the total distance traveled in the x direction)? This is the part I really didn't understand.

Thanks for any help,
Josh
 
  • #4
kieth89 said:
So, because the horizontal component never changes during the objects flight (ignoring air resistance) we do not use it for Part B. Instead we use the vertical component, because it is what decides how long it takes to hit the ground. Is that all right? I think I understand that now.
Another relation for the time of flight is [itex] t =\frac{s_x}{v_o\cos\theta}.[/itex] The one derived using vertical component of velocity will give the same [itex] t [/itex] because the horizontal component of velocity is constant.
But on Part A, I'm still not quite getting how they get their final answer. Let me try it again with the [itex]v[/itex] turned into the vertical compnent (as it should be).
[itex]v_{y} = v_{y0} + at[/itex]
[itex]v_{y} - v_{y0} = gt[/itex]
[itex]\frac{v_{y} - v_{y0}}{g} = t[/itex]
[itex]t = \frac{v_{y} - v_{0}sin \Theta}{g}[/itex]
Oh! wait...Do they take off the [itex]v_{y}[/itex] because we are getting the time it gets to get to the peak of it's arc, at which point the velocity is 0. So the equation would turn into the following:
[itex]t = \frac{0 - v_{0}sin \Theta}{g}[/itex]
And then can you take off the negative sign because g is considered negative, thus leaving you with
[itex] t = \frac{v_{0}sin \Theta}{g} [/itex]
Which is the final, correct answer. Did I do this all right?
Yes.
Also, is g always a negative value,
You can define the positive direction downwards.
Ok, and then for part b you double this previous answer, because you want the time of the full arc. But because the x velocity won't change until it touches the ground, you cannot use the x component to find this time, just the y.
Or use the condition [tex] v_{oy}\hat{y} = -v_{fy}\hat{y} [/tex]
Part c I already had, and now Part D I still don't think I understand...Should I still be using the vertical component for this. So it would look like this:
[itex]x - x_{0} = (v_{0} sin \Theta)(\frac{2v_{0}sin \Theta}{g}) + \frac{1}{2}g(\frac{2v_{0}sin \Theta}{g})^{2}[/itex]
[itex]Δx = \frac{2v_{0}^{2} sin\Theta sin \Theta}{g} + \frac{1}{2}g\frac{4v_{0}^{2}sin^{2} \Theta}{g^{2}}[/itex]
[itex]Δx = \frac{2v_{0}^{2}sin^{2} \Theta}{g} + \frac{2v_{0}^{2} sin^{2} \Theta}{g}[/itex]

[itex]Δx = \frac{4v_{0}^{2}sin^{2} \Theta}{g}[/itex]

Is this correct for Part D (finding the total distance traveled in the x direction)? This is the part I really didn't understand.
No acceleration in the x direction therefore the [itex] \frac{1}{2}gt^2 [/itex] term disappears
 
  • #5
So since there is no acceleration, Part D is simply [itex]Δx = \frac{2v_{0}^{2}sin^{2}\Theta}{g}[/itex]?

Arrgh..Just tried it and the homework program still says that it is wrong. What is still wrong with it?
 
  • #6
kieth89 said:
So since there is no acceleration, Part D is simply [itex]Δx = \frac{2v_{0}^{2}sin^{2}\Theta}{g}[/itex]?

Arrgh..Just tried it and the homework program still says that it is wrong. What is still wrong with it?
The total horizontal distance (range) is given by [itex] R = v_x t, [/itex] where [itex] v_x [/itex] is the horizontal component of velocity, and [itex] t [/itex] is the time of flight.
 
  • #7
CAF123 said:
The total horizontal distance (range) is given by [itex] R = v_x t, [/itex] where [itex] v_x [/itex] is the horizontal component of velocity, and [itex] t [/itex] is the time of flight.

So you do use the [itex]v_{0}{x} = v_{0} cos \Theta[/itex]? Which would change the answer to:
[itex]Δx = \frac{2v_{0}^{2}cos\Theta sin\Theta}{g}[/itex]

Again, I used my answer for Part B as t here. Should I not be using [itex]v_{x0}[/itex] and instead just using [itex]v_{x}[/itex]. I wouldn't think it matters, because in this case the horizontal velocity does not change after its initial, right? And is that above equation right? I don't want to try it again in the homework program because I am almost out of tries and want to get the question right.
 
  • #8
kieth89 said:
So you do use the [itex]v_{0}{x} = v_{0} cos \Theta[/itex]? Which would change the answer to:
[itex]Δx = \frac{2v_{0}^{2}cos\Theta sin\Theta}{g}[/itex]

Again, I used my answer for Part B as t here. Should I not be using [itex]v_{x0}[/itex] and instead just using [itex]v_{x}[/itex]. I wouldn't think it matters, because in this case the horizontal velocity does not change after its initial, right? And is that above equation right? I don't want to try it again in the homework program because I am almost out of tries and want to get the question right.
Consider [itex] v_{fx} = v_{ox} + at. [/itex] [itex] a [/itex] is zero so eqn reduces to [itex] v_{fx} = v_{ox} [/itex]
The equation is now correct.
 
  • #9
kieth89 said:

The Attempt at a Solution


Part A:
I'm going to use the equation [itex]v = v_{0} + at[/itex]
Steps...
[itex]v - v_{0} = gt[/itex] (changed a to g for the gravity acting on the projectile)
[itex]t = \frac{Δv}{g} [/itex] (changed the v's to change in v and divided g to isolate t)
And that's it..But it's wrong! The correct answer says that it is [itex]t_{H} = \frac{v_{0}sin \Theta}{g}[/itex]
So, how did they get that? I'm not seeing any errors in my math..what am I doing wrong?

Josh

First of all you are dealing with VECTORS. They have "unit" where the unit normally use eg. [itex]\hat{x}[/itex],[itex]\hat{y},[/itex][itex]\hat{z}[/itex] or any direction as [itex]\hat{r_\theta}[/itex]

Here in your equation, all velocities must have identical unit.
Like adding length in yards to length in metres.
We need conversion for the addition.

So your equation should be in this form.
[itex]v = v_{0}\hat{r_\theta} + at\hat{y} [/itex]

You are looking for v by adding velocity of v0 to velocity of at.
v0 is going in direction of θ° to the horizontal
"at" is a vector pointing downward(as in an arrow).
Thus your addition is meaningless unless you do conversion(to its components).

Many (maybe most) of the laws of physics involve vectors.
 
Last edited:

1. How do you derive the projectile motion formulas?

To derive the projectile motion formulas, we use the laws of motion and the principles of trigonometry. We start by breaking down the motion into its horizontal and vertical components, and then use the equations of motion to solve for the position, velocity, and acceleration in each direction. Finally, we combine these components to get the final projectile motion formulas.

2. What are the key equations used in deriving projectile motion formulas?

The key equations used in deriving projectile motion formulas are the equations of motion, which include the equations for displacement, velocity, and acceleration. These equations are:

Displacement: x = x0 + v0t + 1/2at2

Velocity: v = v0 + at

Acceleration: a = (v - v0)/t

3. What are the assumptions made when deriving projectile motion formulas?

When deriving projectile motion formulas, we make the following assumptions:

  • The projectile is a point mass.
  • There is no air resistance.
  • The acceleration due to gravity is constant and acts only in the vertical direction.
  • The ground is flat and the launch and landing points are at the same height.

4. Can projectile motion formulas be used for non-uniform motion?

No, projectile motion formulas are only applicable for uniform motion, where the acceleration is constant. If the acceleration is not constant, the equations of motion cannot be used to derive the projectile motion formulas.

5. Are there any real-life applications of projectile motion formulas?

Yes, projectile motion formulas are used in various real-life scenarios, such as in sports like basketball and baseball, in military applications like missile trajectories, and in physics experiments to study the motion of objects in free fall. They are also used in engineering to calculate the trajectory of objects launched from a height or at an angle.

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