- #1
jack476
- 328
- 125
I've been reading a lot about computer games like Dwarf Fortress (of which I am also a huge fan) and No Man's Sky which generate the bulk of their content automatically by generating it procedurally. It often seems that when the methods of procedural generation are discussed, fractals end up appearing in the discussion in some form or another.
What I'm wondering then is what makes fractals relevant in automatically generating content for computer games?
What I'm wondering then is what makes fractals relevant in automatically generating content for computer games?