Why Is the Coefficient of Restitution Less Than 1 in a Tennis Racket Collision?

In summary, the coefficient of restitution can be calculated by taking the relative speed after the collision over the relative speed before the collision. The sign also reverses if the objects involved have opposite directions of motion.
  • #1
charlie1990
2
0
1. calculate the coefficient of restitution when a player hits a ball traveling into a racket at 10m/s and the racket is stationary before the ball hits it. after the ball hits it, the ball has a velocity of 5m/s and the racket is moving in the opposite direction at 1 m/s (Velocity before a - velocity before b)/(Velocity after a - velocity after b)
I know this is what's used to get the answer normally, but I am getting the wrong answer (above 1).


I think it has something to do with racket going opposite direction but not sure what to do?
 
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  • #2
charlie1990 said:
(Velocity before a - velocity before b)/(Velocity after a - velocity after b)
You have that a bit backwards (or upside down). You want the relative speed after the collision over the relative speed before the collision.
 
  • #3
Doc Al said:
You have that a bit backwards (or upside down). You want the relative speed after the collision over the relative speed before the collision.
cheers, poor mistake
 
  • #4
charlie1990 said:
cheers, poor mistake
... and the sign reverses.
 
  • #5


The coefficient of restitution is a measure of the elasticity of a collision between two objects. It is calculated by taking the ratio of the relative velocity before and after the collision.

In this scenario, the relative velocity before the collision is 10m/s (ball) - 0m/s (racket) = 10m/s. The relative velocity after the collision is 5m/s (ball) - (-1m/s) (racket) = 6m/s.

Thus, the coefficient of restitution would be 6m/s / 10m/s = 0.6. This means that the collision between the ball and the racket is not perfectly elastic, as some of the kinetic energy was lost in the collision and converted into other forms of energy such as heat and sound.

The fact that the racket is moving in the opposite direction does not affect the calculation of the coefficient of restitution, as it is still a measure of the elasticity of the collision between the two objects. I hope this helps clarify the concept of coefficient of restitution for you.
 

Related to Why Is the Coefficient of Restitution Less Than 1 in a Tennis Racket Collision?

What is coefficient restitution and why is it important in physics?

Coefficient restitution is a measure of the elasticity of a collision between two objects. It represents the ratio of the relative velocity of the objects after the collision to the relative velocity before the collision. It is important in physics because it helps us understand how energy is conserved during collisions and how objects behave when they come into contact with each other.

How is coefficient restitution calculated?

Coefficient restitution is calculated by dividing the relative velocity of the objects after the collision by the relative velocity before the collision. This value is always between 0 and 1, where 0 represents a completely inelastic collision (no bounce) and 1 represents a completely elastic collision (perfect bounce).

What factors affect the coefficient restitution?

The coefficient restitution is affected by a number of factors, including the materials of the objects involved, their surface properties, the angle of impact, and the speed of the objects. Objects made of different materials and with different surface properties will have different coefficients of restitution. Additionally, the coefficient restitution will vary depending on the angle of impact and the speed of the objects.

How does the coefficient restitution relate to the conservation of energy?

The coefficient restitution is directly related to the conservation of energy. In an ideal elastic collision, where the coefficient restitution is 1, the objects will bounce off each other without any loss of kinetic energy. This means that the total kinetic energy before and after the collision remains the same. In a completely inelastic collision, where the coefficient restitution is 0, the objects will stick together and the kinetic energy will be lost. In real-world scenarios, some energy is always lost due to factors like friction and deformation of the objects involved.

What are some real-world applications of the coefficient restitution?

Coefficient restitution is used in various fields, such as sports, engineering, and forensics. In sports, it helps determine the performance of balls, shoes, and other equipment. In engineering, it is used to design safer and more efficient structures, such as car bumpers and shock absorbers. In forensics, it can help reconstruct crime scenes involving collisions between objects or vehicles.

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