- #1
keenPenguin
- 21
- 3
As a graduate student in applied mathematics (solid mechanics, elasticity) I find the process of writing difficult and I have been getting better at it progressively and very slowly. But as a hobbyist video game developer, I have opened a "work in progress" thread on my game in a game development forum and have made it a habit to post my progress several times a week (for months now). I found that forcing myself to present something to an audience at regular and short time intervals makes me focus, outline a self-contained and manageable question, identify what is truly important, stick to the plan and write it fast.
I would like to replicate the same thing with a thread at PF. I think that teaching myself to write short post would help me get better at writing papers and my thesis. I would write bite sized posts on things I am working on, recent mathematical insights of mine (which may be trivial to some), occasionally about the Mathematica software, and other things.
Having tried that on a wordpress blog, I find that one critical component is lacking: The audience. In the game dev forum, occasionally someone would comment, suggest to change something, criticise, or just give a thumbs up. This is incredibly valuable. Without that, I would not have sustained regular contributions in that forum.
I was wondering if you feel a blog-like thread would fit into PF. If yes, where should it go (General Discussion or Classical Mechanics)? I am looking for a way to recreate my productive experience of a "work in progress" thread in the video game development community.
I would like to replicate the same thing with a thread at PF. I think that teaching myself to write short post would help me get better at writing papers and my thesis. I would write bite sized posts on things I am working on, recent mathematical insights of mine (which may be trivial to some), occasionally about the Mathematica software, and other things.
Having tried that on a wordpress blog, I find that one critical component is lacking: The audience. In the game dev forum, occasionally someone would comment, suggest to change something, criticise, or just give a thumbs up. This is incredibly valuable. Without that, I would not have sustained regular contributions in that forum.
I was wondering if you feel a blog-like thread would fit into PF. If yes, where should it go (General Discussion or Classical Mechanics)? I am looking for a way to recreate my productive experience of a "work in progress" thread in the video game development community.