Yeah, the motion of the balls is working fine with both linear and angular velocities. It calculates the change in position from it's previous state change (i.e. when a force is applied to it or when it changes from sliding to natural roll) as time elapses.
I have a bit of time on my hands at the moment and being an avid pool fan I wanted to try my hand at programming a pool simulation. Now I have the balls moving correctly whether they are sliding or rolling but I am having a little trouble getting my head round the collisions.
Ideally I want...