Recent content by EricMiddleton

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    Adding Torque to a simple physics simulation

    I am trying to simulate a single rectangular body but I am having issues with Torque. I have an angular velocity variable (AngVel) and I have my torque calculations (Torque = Vertice:cross(Impulse)) and I get the angular acceleration (AngAccel = Torque/Inertia). The problem is that, from what I...
  2. E

    Object is 'twitching' on the ground in my physics simulator

    I'm currently writing the prototype in a game called Garry's Mod using an an extension called wiremod, for ease of debugging. The language is called Expression2, and its very easy to understand. T = 1/33 #This code is updated every tick (33 times per second) Acceleration = vec(0, 0...
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    Object is 'twitching' on the ground in my physics simulator

    I am working on a simple physics engine right now and when the object eventually comes to a rest, it starts 'twitching' (moving up/down slightly very quickly) because gravity pulls it through the floor, and then the collision detection pops it back up. Here is the order in which my simulation...
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