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Resultant velocities from 2D collision
Yukoel, Here's a little more information on why I'm asking this: I'm making a program in which objects, represented by circles, are moving around on the screen. When they hit each other, a collision function is called - the size of the circle is the same as its mass; e.g. circles of radius 70...- Hurpadurp
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- Forum: Introductory Physics Homework Help
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Resultant velocities from 2D collision
Homework Statement Suppose you have two 2D circles, where size ≈ mass, each of which is moving with known x- and y-velocities. The two collide, not necessarily head-on (one could broadside the other, etc). How do I calculate the resultant velocities, assuming no elasticity or friction...- Hurpadurp
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- 2d 2d collision Collision Resultant
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- Forum: Introductory Physics Homework Help