Recent content by Kricket

  1. K

    Bernoulli's principle / ref frames

    Situation: a car moving quickly down the road with a window open. Car reference frame: the air outside is moving, thus has lower pressure, thus the air inside the car will be sucked out the window. World reference frame: the air in the car is moving, thus has lower pressure, thus the...
  2. K

    Formula/Algorithm to apply force to an arbitrary point on a polygon

    When you apply a force to an object, be it a polygon or otherwise, you do two calculations: 1. Apply the force to the center-of-gravity (COG) 2. Take the cross product of the radius to the point of application, with the force, to obtain the torque Why, you might ask? Think of the...
  3. K

    What is the Role of the ω×L Term in the Torque Equation?

    Ah, no, sorry, no funny mixing of references in the cross product. :) Reference frames are a real PITA. Intuitively, what does this quantity represent? If I just have some random object in space with no angular acceleration, the formula seems to suggest that torque will be non-zero...
  4. K

    What is the Role of the ω×L Term in the Torque Equation?

    Thanks, DH, for writing that all out. So what you're saying is, for example, if I had a teapot that I threw into the air, and I use the Earth as my fixed world reference frame, (and we ignore translation for the time being) then I would pick "I" as the earth-frame, "R" as the teapot-frame, and...
  5. K

    What is the Role of the ω×L Term in the Torque Equation?

    jostpuur: thanks for your reply, although I think I'll have to look it over when I have more time! D H: thanks also...so, if I understand correctly, the derivation would go like (for an object centered at P): \textbf{q}_{obj} = \textbf{P}_{world} + \textbf{q}_{world}...
  6. K

    What is the Role of the ω×L Term in the Torque Equation?

    Hello all, I'm sure you all know the standard relation between torque and angular acceleration: \tau = I\alpha However, in reading a doc on kinematics this weekend, the author gave the following formula for torque: \tau = I\alpha + \omega \times L My question is, from whence...
  7. K

    Precession: Explaining the Linear Motion of a Spinning Wheel

    Probably an easy one... So, I understand the idea of precession on a gyroscope: we've got the angular velocity vector, the angular momentum vector (same direction but times the inertia tensor), then a torque is applied => change in L in the direction of torque. I'm thinking of the example...
  8. K

    How to apply Navier-Stokes equations?

    Yeah, I know they're PDEs and a big pain in the poop-chute...I'm a computer/math guy and by "chug" I meant, write some complicated program that approximates a solution for a given tiny dt (and d-whatever else) a few thousand times, and see what comes out. Alternatively, I've heard that...
  9. K

    How to apply Navier-Stokes equations?

    Hello all, Still at my frisbee modeling program, I started to ask myself how I could get better approximations of stuff like COP versus angle-of-attack, drag/lift coefficients, etc. I've been checking out the Navier-Stokes equations because I understand they can be used to model fluid flow...
  10. K

    Modeling the flight of a frisbee

    Yeah, when I put in extra torque in front of the disc, the simulation (eventually...) causes it to tilt to the left. But I'm still having trouble getting a realistic trajectory. Even with exaggerated torque numbers (ok, too exaggerated and the thing won't even fly...but everything up to that...
  11. K

    Cross product, dot product concepts

    I was just using torque as an example to illustrate the meaning of the cross product. Spin (or rather, angular acceleration) does indeed come from force; however, in 3 dimensions you have not only how fast you're spinning, but also what you're spinning around (the axis of rotation). The torque...
  12. K

    Cross product, dot product concepts

    I've studied a good bit of mathematics, so I can give you the mathematician's perspective on 1.5 of your questions. :redface: Mathematically, the "dot" product (or inner product) is necessary to introduce the concept of an angle in a metric space. Without it, you only have distance, but no...
  13. K

    Modeling the flight of a frisbee

    Thanks for the reply. I can experimentally see what you're saying - when I put in exaggerated figures of side-torque, the simulation actually ended up turning so that it faced straight away from the thrower (instead of sideways). I assume this is because the rotation of the disc causes the...
  14. K

    Modeling the flight of a frisbee

    Hello all, Sorry for the long post. Skip to the line for the relevant part. As a longtime ultimate frisbee player, and also a computer programmer, I'm trying to write a program to simulate the flight of a frisbee for any given real-world conditions. I've read through the 5 or so papers I...
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