How to apply Navier-Stokes equations?

AI Thread Summary
To improve approximations of coefficients like COP and drag/lift for a frisbee, understanding the Navier-Stokes equations is essential, as they model fluid flow around objects. However, solving these non-linear partial differential equations directly is computationally intensive, making numerical techniques necessary. A more practical approach is using Reynolds-averaged Navier-Stokes (RANS) equations, which incorporate turbulence models for approximating solutions. For simpler problems, alternative methods like the Blasius approach may be more suitable. Accessing computational fluid dynamics (CFD) software through universities or students can provide valuable resources for simulation.
Kricket
Messages
14
Reaction score
0
Hello all,

Still at my frisbee modeling program, I started to ask myself how I could get better approximations of stuff like COP versus angle-of-attack, drag/lift coefficients, etc. I've been checking out the Navier-Stokes equations because I understand they can be used to model fluid flow around an object? However, I'm having trouble seeing how I could write a simulator that would chug along and give me some useful values...

Can somebody give me an explanation of what would be required to apply these equations to a given object at a given velocity moving through the air? From what I can gather, it looks like solving the equations gives you the vector field for the air, which you would then use to calculate the force acting on the object at N different points on its surface...?
 
Physics news on Phys.org
Navier Stokes are a bunch of non-linear partial differential equations. They cannot be solves though convential means, unless the non-linear parts are = to zero. This means numerical techniques must be used, they arent plug and chug.

You would also never Solve NS equations directly as it would be computationally monsterous to try to calculate the exact movement of a fluid.

What is more commonly used is a time based approach. RANS (Reynolds averages Navier Stokes) uses turbulenc models and averaged flow to approximate a solution to NS.
Thta is basically all I can rememver from my fluids modelling course, someone else here who is better at maths will be able to explain in more detail.
 
Yeah, I know they're PDEs and a big pain in the poop-chute...I'm a computer/math guy and by "chug" I meant, write some complicated program that approximates a solution for a given tiny dt (and d-whatever else) a few thousand times, and see what comes out.

Alternatively, I've heard that there's (very expensive) professional software out there that does this; is there any chance of finding a demo version or perhaps a university that would let me use it for my small, simple example?
 
Hey, a couple of things.

1. It may be overkill to solve your frisby problem with the Navier-Stokes equations - I mean I would start by looking at the Blaussius Approach to external viscous flow where you asymptotically patch together viscous solutions (with approximations) near your frisby with potential flow solutions far way from the frisby.

2. I'd be worried about creating a computer program, no matter how complicated for the standard Navier-Stokes equations because you'll find that your length scales become nightmarishly small.

3. Most Mechanical Engineering divisions will have CFD software, ACE is the one my university uses and it is quite easy to learn to use (although I wouldn't have a clue how to deal with a rotating object like a frisby). Although you'll find that unless the fluids academics are really good blokes your not going to be allowed to temporarily use their software - you'd do better to ask one of the students doing a fluids course for a cracked academic copy.

Regards,
Thrillhouse
 
Thread 'Question about pressure of a liquid'
I am looking at pressure in liquids and I am testing my idea. The vertical tube is 100m, the contraption is filled with water. The vertical tube is very thin(maybe 1mm^2 cross section). The area of the base is ~100m^2. Will he top half be launched in the air if suddenly it cracked?- assuming its light enough. I want to test my idea that if I had a thin long ruber tube that I lifted up, then the pressure at "red lines" will be high and that the $force = pressure * area$ would be massive...
I feel it should be solvable we just need to find a perfect pattern, and there will be a general pattern since the forces acting are based on a single function, so..... you can't actually say it is unsolvable right? Cause imaging 3 bodies actually existed somwhere in this universe then nature isn't gonna wait till we predict it! And yea I have checked in many places that tiny changes cause large changes so it becomes chaos........ but still I just can't accept that it is impossible to solve...

Similar threads

Back
Top