Recent content by MASH4077

  1. M

    Find Area of Circle Segments: Chord Length 4cm, Radius 3.3cm

    A chord of length 4cm divides a circle of radius 3.3cm into two segments. Find the area of each segment. I've managed to workout the area of one of the segments (approx 1.84 cm^2). This is the correct solution given in my answer booklet. The second segment area would therefore be 2*pi*(3.3)^2...
  2. M

    Point (p, 4p²) on Curve y = 4x² for All p

    Looks like the question wasn't as difficult as I thought it was going to be. Okay statdad thanks. :) P.S. Appologies to moderators. I'll post these sorts of questions in the correct section next time. ;)
  3. M

    Point (p, 4p²) on Curve y = 4x² for All p

    Show that the point (p, 4p^{2}) lies on the curve y = 4x^{2} for all real values of p. I'm not at all sure how to go about answering this. I know that substituting p into y = 4x^{2} satisfies the equation. Is that enough?, or I'm not looking at this deep enough. Any hint(s) appreciated...
  4. M

    Finding Relationship Between a & b: Geometry Question

    Ah, I see... That makes perfect sense. The problem I had was always ending up with an a^2 after doing all the algebraic manipulation. Arkajad and HallsofIvy, many thanks. :)
  5. M

    Finding Relationship Between a & b: Geometry Question

    Hi, I've tried numerous ways of tackling this but I can't seem to get the answer that I have in my solutions booklet. Looking to see if anyone can give an alternative starting. Anyway here's one approach I used... Let Q be the point the line A(4, 0) -> P(a, b) cuts the y-axis. AP^2 = (4 -...
  6. M

    Finding Relationship Between a & b: Geometry Question

    A point P(a, b) is equidistant from the y-axis and from the point (4, 0). Find a relationship between a and b. Any hints on how to go about this appreciated. Thanks.
  7. M

    Suggested title: Where Can I Find Basic Tutorials for Learning Kinematics?

    Hi all, I'm looking to start developing some real-time simulations using forward and inverse kinematics. However I would first like to start with some "basic" tutorials of the subject matter before proceeding. I'm actually pretty new to the subject. Even some simple worked examples would...
  8. M

    Solving the Pendulum Problem with RK4 Method

    Yup. I think that that is the problem for the simulation escaping. I realized this when I actually took another look at the implementation. I wasn't calculating the acceleration of the pendulum based on the initial conditions provided to the simulation, but rather I was just "feeding in" a...
  9. M

    Solving the Pendulum Problem with RK4 Method

    Pendulum Problem... Hi all, I've written a little simulator (in C++) that demonstrates a simple pendulum swinging from right to left and back again. To simulate the motion I'm using the simple second order differential equation: accelaration = -(g/L) * theta and numerically...
  10. M

    Determining an Equation of Motion

    Hi Chi, Sorry for my explanations. I'll try to make it clearer. Basically what that second ODE does is it models the acceleration (y'') of a roller coaster car (theoretically it can represent any object) on a circular track that has radius (R), (n) hills each of height (H). Note the...
  11. M

    Determining an Equation of Motion

    Problem Outline: I'm trying to determine how to keep the distance between 2 cars on a (3D) roller coaster ride. Currently the front car moves away from the back car. My current implementation uses a second order differential equation to model the acceleration of the cars at time t. The...
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