Recent content by Pyreaus

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    Estimating the damage to a material based on force or kinetic energy

    The simulation thesis seems like it'd be useful, especially since he provides a formula: F0 = K1 * σy * t^a where F0 is the denting force require for 0.1 mm dent depth, K1 is material constant, Yσ is yielding strength, t is the sheet thickness and a is geometric constant However, I'm...
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    Estimating the damage to a material based on force or kinetic energy

    I can reconfigure the calculations to use a blade instead of a hammer but the game needs to have various types of weapons. The example I had already handy was that of a hammer. The issue for me was that it seemed odd that, using a 20lbs sledgehammer, the calculations were showing you wouldn't be...
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    Estimating the damage to a material based on force or kinetic energy

    As I stated in the original post I need help with estimating the effects on various materials using the kinetic energy or force of a strike. I tried to calculate it by converting both into pressure and testing it against the yield/tensile strengths of materials from a table, but I wasn't sure...
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    Estimating the damage to a material based on force or kinetic energy

    No offense but it's not the part I'm asking for help with. I also just calculated kinetic energy because I don't need to 'guess' at a deceleration time for that. Do you have any opinion on the rest of it?
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    Estimating the damage to a material based on force or kinetic energy

    I said in the description that I created an estimate of the effective maximum speed someone can swing something and the impact at the tool end based on the effective reach of the tool. I estimate 100ms deceleration time so, y'know, mass times acceleration.
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    Estimating the damage to a material based on force or kinetic energy

    It's the surface area of the striking surface. So for the example there that's a sledgehammer with a 3.25" by 3.25" head, so the striking surface is 3.25" squared. I used the dimensions of an actual sledgehammer. But that's not the part I need help with.
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    Estimating the damage to a material based on force or kinetic energy

    I'm programming a game in which I'd like to simulate the real world physics of an attack using primarily medieval style weapons. Think dwarf fortress, but rather than assigning damage numbers we're calculating force or kinetic energy. Getting that much is easy enough since I can find the mass of...
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