I believe that if you were to see your genuine future, then that would happen with 100% certainty. No matter how you tried to avoid it, because that avoiding would be part of making that future happen.
If you saw "the future" and changed it, then what you saw wasn't really the future, was it...
So what you're saying is: There will be only one future, QM just says that we can't predict what it will be?
Thanks for all the brilliant answers, people!
Okay, I'm a firm believer in a fixed future. I believe that every event is caused and affected by a preceding event and that if the state of everything in the universe (infinite or otherwise) was known, the next states would be predictable.
I am willing to accept that perhaps I only believe...
Ahhh. So it's due to F=ma. Although the same force is being applied to both, a larger acceleration is only gained if the mass is smaller?
I think I get it now. Thanks..
My feet would only slip because I'm putting a force on the floor using my legs. Surely that's not the wall doing that. I have a Rubik's cube in front of my right now. If I push it, it moves. I don't move. It doesn't push me back just has forcefully... :S
The thing I don't get is Newton's third law.. I've just come to accept what it says whether I think it makes any sense or not.
If every force has an equal and opposite reaction, then surely absolutely nothing in the universe would move, and as a whole, the net force of the entire universe would...
Ok, so I have a function that works quite well, however it's depth seems to be dependent on the width of the sagging area, which I don't want it to be. Is there any way I can make the function so that I simply input a depth (from the original horizontal line to the point at the bottom of the...
Aha. Good point.
Ok, so now how do I specify the width of the sagging area? I need to be able to say, for example, that the sag should start dipping down at variable w points away from the center. Where should this go in the formula?
Hi,
I have an interest (for simple game physics) in basic equations like the trajectory of a projectile and catenary physics. Is there a specific grouping for these types of equations so that I can find similar ones easier? I'd like to be able to just find some and experiment with them to see...
Erm... "Sag" physics?
Hi,
I'm trying to program a little 2D game to test some physics out.
What I want is a ground formed from a set of co-ordinates, with lines joining point to point to make the ground. Each point is separated 5 pixels apart.
_______________________________________...