What are some equations for real world physics in video games?

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Discussion Overview

The discussion revolves around the equations relevant to real-world physics that can be applied in video games, particularly focusing on simple game physics such as projectile motion and catenary physics. Participants explore the types of equations that can be useful for simulating physical interactions in games.

Discussion Character

  • Exploratory, Conceptual clarification

Main Points Raised

  • One participant expresses interest in basic equations related to projectile motion and catenary physics, seeking a way to categorize these equations for easier access and experimentation.
  • Another participant identifies the relevant field as classical mechanics, mentioning concepts like Newton's laws, forces, friction, and tension as foundational topics.
  • A later reply reflects on the popularity of "physics for games" questions and inquires about the existence of university courses specifically focused on video game physics.

Areas of Agreement / Disagreement

Participants generally agree on the relevance of classical mechanics to the topic, but the discussion remains open regarding the specific equations and their applications in video games.

Contextual Notes

There are limitations in the discussion regarding the specificity of equations and the depth of exploration into various physics concepts, as well as the potential for differing interpretations of what constitutes "physics for games."

sftrabbit
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Hi,

I have an interest (for simple game physics) in basic equations like the trajectory of a projectile and catenary physics. Is there a specific grouping for these types of equations so that I can find similar ones easier? I'd like to be able to just find some and experiment with them to see what I can do.

Like... physics involving real world objects and distances and things. I really don't know how to describe it. Projectiles can be used for things like rockets and arrows, whilst catenary equations can be used for ropes and other things. Equations that also deal with things like this?

Any idea? Thanks. XD
 
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The field of physics you're looking for is called (classical) mechanics. Newton's law, forces, friction, tension, ...
Try buying a good introductory book on classical mechanics (or finding an e-book, or Wikibook, or whatever it's called), you'll probably find a lot of what you want there already.
 
Thanks. That was pretty obvious really, wasn't it? Haha.
 
as an aside, I've been seeing a lot of these "physics for games" questions, and I'm wondering--do any universities offer a class called "videogame physics" or something like that. I bet it would be a pretty good draw.
 

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