What are some equations for real world physics in video games?

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sftrabbit
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Hi,

I have an interest (for simple game physics) in basic equations like the trajectory of a projectile and catenary physics. Is there a specific grouping for these types of equations so that I can find similar ones easier? I'd like to be able to just find some and experiment with them to see what I can do.

Like... physics involving real world objects and distances and things. I really don't know how to describe it. Projectiles can be used for things like rockets and arrows, whilst catenary equations can be used for ropes and other things. Equations that also deal with things like this?

Any idea? Thanks. XD
 
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The field of physics you're looking for is called (classical) mechanics. Newton's law, forces, friction, tension, ...
Try buying a good introductory book on classical mechanics (or finding an e-book, or Wikibook, or whatever it's called), you'll probably find a lot of what you want there already.
 
Thanks. That was pretty obvious really, wasn't it? Haha.
 
as an aside, I've been seeing a lot of these "physics for games" questions, and I'm wondering--do any universities offer a class called "videogame physics" or something like that. I bet it would be a pretty good draw.