Recent content by Stradigos

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    Is this properties of metal chart correct?

    Good to know. Yeah, it's dumb downed considerably, but that's kind of the point. Taking this into account for a game is already more than 99% of games to already, so I had to generalize at some point.
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    Is this properties of metal chart correct?

    Hey everyone, In the process of wrapping my mind around the properties of metals for a realistic rpg combat system I'm working on, I made the following chart. Let me know what you think, if it's right (arrows pointing the right direction, covering the region, labeled correctly, etc), and if...
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    What does my physics book mean? What values do these represent?

    Just wanted to post up and say that I've decided to go with a pretty generalized equation based off the Thompson F-Formula for my purposes (a game, keep in mind). This website seemed to really explain it well: navweaps.com/index_tech/tech-033.htm Typically, the equation is T =...
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    How can I accurately calculate damage in melee combat using physics principles?

    I want to make a correction to this. I think it should be 5.537 Joules. Not sure where I read Ek = ma^2 over 2m, but I think I got confused when I saw p^2 over 2m... anyways, it should really just be as simple as Ek = .5(mass)(velocity). In this case, .5(.997)(3.333)^2 = 5.537 J. For anyone in...
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    What does my physics book mean? What values do these represent?

    I bought physics for game programmers today to study ballistic impact, but I'm confused as to where a few numbers are coming from. I'm basically looking to understand what the values represent since the book does a bad job at telling me. I get that Ek = .5mv. In talking about the...
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    How can I accurately calculate damage in melee combat using physics principles?

    Ok, I think I've finally cracked it. I have to credit it to this: netsword. com/ubb/Forum1/HTML/001775.html (sorry, can't post links yet apparently) So basically, with that said, I came up with this equation: a = v/t Force = ma Ek = ((ma)^2)/2m Ek = ((m(v/t))^2)/(2m) ((.997 kg (3.33 m/s /...
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    How can I accurately calculate damage in melee combat using physics principles?

    This was really interesting to me... still trying to convert this over to some sort of math, but take a look: Wow, seriously? Can't include a link until ten posts? Fine, I can get around this... en.wikipedia .org /wiki/Hammer EDIT: I feel like the kinetic energy described in the first...
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    How can I accurately calculate damage in melee combat using physics principles?

    I've looked around at some examples of attribute calculations, but for the most part, how I'm planning on calculating things is somewhat unique. If it's not, then the formula's are well hidden or undocumented. Thanks for the tip on Mount and Blade, I'll look that up later! From what I saw...
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    How can I accurately calculate damage in melee combat using physics principles?

    Hello everyone, first post :shy: Long story short, I'm sick of conventional role playing game attributes and the math used in combat and am trying to create my own set to make combat more realistic. I realize that the stats are over simplified just to keep it simple for the player (and the...
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