Recent content by supremeruler
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Finding the co-ordinates of the 3rd point of a triangle given this?
I'm thinking something with intersecting lines and finding the point where they intersect. Not 100% on how to find that though. I need it to find out the point the user begins to change touch direction in my game.- supremeruler
- Post #9
- Forum: Precalculus Mathematics Homework Help
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Finding the co-ordinates of the 3rd point of a triangle given this?
If I know all 3 angles, what would be the formula?- supremeruler
- Post #7
- Forum: Precalculus Mathematics Homework Help
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Finding the co-ordinates of the 3rd point of a triangle given this?
Well on this particular triangle, it's fairly easy. B.x = C.x B.y = A.y BUT the problem is (I forgot to mention this), the triangle could be tilted / rotated any way on a X / Y plane.- supremeruler
- Post #4
- Forum: Precalculus Mathematics Homework Help
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Finding the co-ordinates of the 3rd point of a triangle given this?
On this triangle: Show a formula for finding co-ordinates of B. You know: - the co-ordinates of A and C; - Angle B = 90 degrees Is this possible? If not, is it possible if you know all 3 angles?- supremeruler
- Thread
- Point Triangle
- Replies: 10
- Forum: Precalculus Mathematics Homework Help
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PLEASE check my math. Creating points on a line using x, y and slope.
I changed the plan a bit. The plan is to re-create each point of the user's touch path on the SAME x coordinate then adjust the y-coordinate based on the corresponding x-coordinate to create a straight line between the start and end point. This is what I have I changed a lot: (Thanks for the...- supremeruler
- Post #12
- Forum: MATLAB, Maple, Mathematica, LaTeX
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PLEASE check my math. Creating points on a line using x, y and slope.
This is the main part of the code: Mod note: Redid the indentation in your code to make it easier to read, and so that it wouldn't scroll off the right edge as much.[/color] int lastIndex = touchPoints [touch.fingerId].Count - 1; float touchLength = Vector2.Distance (touchPoints...- supremeruler
- Post #9
- Forum: MATLAB, Maple, Mathematica, LaTeX
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PLEASE check my math. Creating points on a line using x, y and slope.
I did what you said but didn't fix anything. :(- supremeruler
- Post #7
- Forum: MATLAB, Maple, Mathematica, LaTeX
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PLEASE check my math. Creating points on a line using x, y and slope.
The basic idea is, the user draws a line on the screen. Now, when the user draws a line, it won't be perfect. It will also contain a certain number of points. (The number of points is determined by how fast the user moves his finger.) Then I create a perfect line from the point the user started...- supremeruler
- Post #5
- Forum: MATLAB, Maple, Mathematica, LaTeX
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PLEASE check my math. Creating points on a line using x, y and slope.
Thanks for your reply. I changed 'j' to start at 0 and also changed #4 to this: perfectPoint.x = touchPoints [touch.fingerId] [0].x + (((touchPoints [touch.fingerId] [lastIndex].x - touchPoints [touch.fingerId] [0].x) / touchPoints [touch.fingerId].Count) * j); This gives me the...- supremeruler
- Post #3
- Forum: MATLAB, Maple, Mathematica, LaTeX
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PLEASE check my math. Creating points on a line using x, y and slope.
I know it's long but I really need help. I'm terrible at math. Anyway, given only a start and end point, I'm trying to draw a line by creating a number of points at regular intervals between those start and end points. This is what I have so far (it's from C# code so I hope it's not too hard to...- supremeruler
- Thread
- Line Points Slope
- Replies: 12
- Forum: MATLAB, Maple, Mathematica, LaTeX