honestrosewater said:
How did the first language-games come about then?
In a social setting, of course.
Don't the rules decide the winner? I mean, I can see how the players and rules are interdependent. But it is still the rules which decide on the winner, yes?
Forgive me, but I don't really like the wording of that question. Do you mean that the rules presuppose certain conditions wherein one player could declared (and recognized by the other player(s) as) "winner"?
I have never heard anyone else talking to themselves internally, yet I am able to do so. I don't happen to remember, but it's certainly possible that I started talking to myself before anyone had told me it was possible or exlained how to do so. I think it's also possible that a person could invent a debate game on their own, without prior knowledge of debate games or help from another person.
The very concept of debate is a social one. Surely humans have a pre-disposition for language-games, but that would come to nothing if they'd never had someone show them how to play.
Think of this: Could you have ever even spoken if you'd not been taught the letters, their sounds, the formation of sentences, and the like? Even the teaching of those bare syntactic essentials is done by language-games. For example, the language-game of pointing to a picture of a letter, and then making a sound (e.g. pointing to an "A" and making the complementary sound). It has rules (e.g. one must understand that the letters are "pieces" in the game, and that the sound you make is both a name of the piece and an indication of (at least one of) its possible "moves"), and it is not the only language-game (which is why I don't just refer to it as "learning
language"), but it is a rather essential one, if you are ever to play any of the other language-games.
If you are playing by the same rules, what's the difference? One person can't genuinely challenge themselves? That may actually be a good point- I'll have to think about it.
Cute. Seriously, though, you must be able to see (by now) that the games themselves evolved as a multi-player games (evolved for social situations). Playing them on your own is like pretending that there are two people involved, which is just further indication that the game is intended for two people.
In games of stategy, like chess, if you actually play with a strategy or plan, that does present a problem. Perhaps it can be solved by choosing one player's moves randomly by, say, flipping a coin or rolling a die?
But that is not a part of the actual game of chess. I can conceive of someone independently inventing a game exactly like chess, but that was intended to be played alone, and thus requires a die or a coin or some other such way of deciding how the opposing army should behave.
In games of chance, I see no problem. The debate game isn't so easy to analyze, especially since I don't know the rules.
Some games of chance are
designed to be played alone...I don't see the relevance.
As to the "debate game", well it's clearly multi-player in origin and nature, but one can do their best to play both sides, so to speak. That doesn't change the nature or origin of the game.
There is still a problem with relying on other people, if you have access to knowledge or evidence which is inaccessible to others.
Do I have access to such knowledge or evidence? If I do, how do you know I do, since it is inaccesible to others?
Besides, is it really so strange a concept that someone win a game because they knew a particular trick/strategy/rule of which the other is unaware? I, myself, have won more than one game of chess against a player who was unaware that pawn-en-passant was a legal move.
As to, specifically the language-game of debate, and the winning thereof by having greater knowledge or a greater amount of evidence on your side...well, how do you know that that's not part of the game? What if it is
expected that one win by virtue of having greater knowledge?
Depending on the outcome of the argument over whether or not William Calvin has actually discovered what he claims to have discovered.
Sure. As I've said before, it is an obvious result of the Wittgensteinian framework (from which I get the idea for Sprachspiel ("language-game")) that, in order for one to learn something new, s/he must first know many other (requisite) things.
I don't hope to establish truth solely by debating with you, though it is fun and helpful. I hope to establish truth (or at least get closer to some truth) by following some set of rules. And the truth I establish, if any, is still only true relative to some set of rules. I'm not hoping to establish any absolute truths.
Is that a fact?
Seriously, though, I understand that; it's part of my point. We, in (safe to say) any endeavor other than pure "philosophy" (post-Kantian, theory-of-knowledge, accurate-representation philosophy, that is) don't worry about absolute truth, or the "actual" accuracy of a statement, etc. We just worry about playing the game at hand.
I'm not sure I understand what you mean. I don't have a problem with the debate game or any other game per se, since wins and loses are relative. I have a problem with your suggestion that the debate game should replace other "games" like logic, science, and introspection. If that wasn't what you were suggesting, sorry.
Well, I certainly don't want it to replace logic or science. Nor introspection, for that matter. All I'm really saying is that the concept of "philosophical problems" (viz, the "hard problem of consciousness" vs. the "easy problem") could be dissolved if we'd just stop trying to "polish our internal mirrors of nature" (so to speak), and start speaking in much more relative terms ("current truth" etc). If we'd stop trying to "ground" the accuracy of a statement in something absolute (which is what we've been trying to by introspection since Descartes), then (I think) philosophy would find a much more comfortable place for itself, sans "intractable problems".
Science and logic aren't really language-games. They're games, but not entirely based on linguistics. Philosophy of mind, OTOH, so often falls back on the pure semantics of the thing that it's not hard to imagine it being nothing more than those "pure semantics".
My main problem with the debate game is its inconsistent results: According to the same rules, Socrates is a man and is not a man. Earth was at one time the center of the universe, but it isn't anymore.
I don't know about that first one, but the second example is actually a very good one. For a while, the Earth
was considered the center of the Universe. It still is, in some theories (doesn't the idea of a Big Bang that occurred
everywhere at once indicate an expansion that's still occurring "everywhere at once", in which case any point in the Universe could be intelligently spoken of as "the center"). Thomas Kuhn explained the paradigm-shifts that take us (as a society) away from one method of explanation and toward another, but they are nothing more than that: methods of explaining phenomena.
I can't know whether or not I am thinking about the color green unless I can successfully defend that claim in a debate game. ??
A commonly accepted rule is that you know more about what you are thinking than anyone else. However, if neurology or neurophysiology develop to the point where one can directly read your cortical patterns, you may lose a bit of that privileged status.
That last example brings me to my second problem: I'm not convinced that all knowledge and evidence is universally accessible. IOW, there may be an impassable epistemic gap.
And yet, this assumption is (almost surely) based on the idea that there are some things about which you are completely incorrigible (your own thoughts, for example), and others about which you are somewhat more doubtful, right?
No, I meant others can decide your beliefs for you, for that is what your debate game seems to imply.
Not really. Belief is a disposition to strongly hold a certain side. In any game that has any competitive aspect of any kind, one must choose a side. Therefore, "belief" is pre-game
Okay. I'm not looking for absolute truth. I'm looking for consistency and completeness.
In whose reference frame?