Coordinate System Transformation

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Coordinate system transformation involves converting points from a global coordinate system to a local one, particularly in motion capture contexts. The global system is defined by standard unit vectors, while the local system is represented by a set of unit vectors closely aligned with the global system. To achieve the transformation, a rotation matrix can be derived to rotate points from the global to the local coordinate system. The discussion emphasizes the importance of understanding rotation matrices and their application in translating points accurately. This topic is relevant for those studying linear algebra and its practical applications in fields like motion capture.
dhume878
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Hey everyone,

I'm working on my degree and have started getting into some deeper lin alg than I took previously regarding coordinate system transformations. I was hoping someone might be able to shed some light on it for me. I'll do my best to explain the problem ..

I have a global coordinate system for a volume in space created by a motion capture device. Thus three unit vectors representing the x, y and z vectors of the global space are
[1 0 0
0 1 0
0 0 1]

I then have a person standing in space, with markers on their hips in such a way I can determine a local system for the person's pelvis. The unit vectors representing this local system are as follows

[0.9625 -0.0326 -0.266
0.0268 0.9999 -0.0256
0.2671 0.6175 0.9627]

So the local system is oriented very close to the global system.

I then calculate two points in space, but in the global space. I in essence need to rotate them about the origin of my local system as much as my local system is rotated from my global system.

I'm sure I sound like a bumbling goon, but I hope you guys can make heads or tails of this. I'm guessing there's a way to come up with a rotation matrix from system 1 to system 2, and from there .. hmm.. somehow translate my points about the origin of my local system.

I can clarify anything if need be.
 
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I appreciate the response after 8 years. This was the question of a young academic, which has since been solved, published, and laid to rest. However I would point people toward the wiki article on rotation matrices as opposed to orthogonality wrt to the relevance of the question. https://en.wikipedia.org/wiki/Rotation_matrix
 
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We currently try to avoid any empty threads, which implies to work through old ones, such that anyone who stops by has at least a hint on how to proceed.
 
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I am studying the mathematical formalism behind non-commutative geometry approach to quantum gravity. I was reading about Hopf algebras and their Drinfeld twist with a specific example of the Moyal-Weyl twist defined as F=exp(-iλ/2θ^(μν)∂_μ⊗∂_ν) where λ is a constant parametar and θ antisymmetric constant tensor. {∂_μ} is the basis of the tangent vector space over the underlying spacetime Now, from my understanding the enveloping algebra which appears in the definition of the Hopf algebra...

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