3D statics - is there a simpler, shorter way to solve problems?

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Creating three 2D free-body diagrams for a 3D problem is necessary, as there are no shortcuts to this process. While using 3D vectors and outer vector products is an option, it essentially leads to the same outcome. Calculations can be streamlined by directly using force components instead of relying on trigonometric projections. Understanding how to sum moments around an axis in 3D can be complex, but it is feasible and can be approached through 2D projections. Familiarity with engineering calculations and available software can enhance efficiency, but comprehension of the underlying principles remains crucial.
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Femme_physics said:
Do I have to do three 2D free-body-diagrams like I did here ->

https://www.physicsforums.com/showthread.php?t=503368 Or is there a shortcut?

I take it you mean these drawings?
http://imageshack.us/photo/my-images/41/3dattempt.jpgWell, there is a method using 3D vectors and outer vector products, but I think you did not meet those friends yet.
And even with them, you're actually doing the very same thing! :wink:

So the answer, in my humble opinion, is: no, there is no shortcut.
You have to make all 3 drawings.

On the other hand, your calculations could have been a bit shorter.
 
Yes I meant those drawing."On the other hand, your calculations could have been a bit shorter.
"

How?
 
You kept using trigonometry, to calculate force components from lengths.
This is not necessary.

It's simplest if you always use the force components, like Tx, Ty, Tz.
And that you do not keep calculating from a projection of T with an angle.
 
True, but that can be said of 2D's as well. This is not the part that really delays me I just want to write things in details. :)

What I saw my lecturer do in class quite baffled me. He did sum of all moments to the AXIS! I didn't think that was possible..? So I was fairly confused in class.
 
Femme_physics said:
True, but that can be said of 2D's as well. This is not the part that really delays me I just want to write things in details. :)

What I saw my lecturer do in class quite baffled me. He did sum of all moments to the AXIS! I didn't think that was possible..? So I was fairly confused in class.

Let me see if I can explain.

A "moment" is a measure how strongly a body will rotate.
In 2D a body will rotate around a point.
In 3D a body will rotate around an axis.
When you make a 2D drawing from a 3D problem, the 3D axis turns into a 2D point.

If you have a pole and look at it, it looks like a line doesn't it?
Now if you keep the pole straight away from your eye, it starts to look like a point, does it not? :smile:

If you want to calculate a moment in 3D in respect to a specific axis, you can make a 2D projection along the axis and do it as you're used to.
Or you can try and calculate the various distances to this axis in 3D.
 
In 2D a body will rotate around a point.
In 3D a body will rotate around an axis.
When you make a 2D drawing from a 3D problem, the 3D axis turns into a 2D point.

I see.

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Or you can try and calculate the various distances to this axis in 3D.
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I don't think it's all that difficult to do, but calculating moment to an axis gives me more unknowns, no?

I'll show what I mean in a 3D statics problem I'll post.
 
I'm sorry to break it to you that much (even most) engineering calculation is copious tedious repetition of some simple formula.
Of course, since it is simple, it lends itself well to automatic (computer) calculation and there are many computer programs available to do just that.

But you still need to understand what the computers are doing otherwise garbage in = garbage out.

I once had a program (Windows 3.1) called Design View.

It was a marvelous program that allowed you to draw vectors and automatically prepared a spreadsheet for you and performed the calculations straight off your drawing.
If you then amended the spread sheet it would amend the drawing or if you amended the drawing it would recalculate the spreadsheet.

Marvelous, but I have never managed to get it to run successfully on later versions of Windows, although I still keep the original disks.
 
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