- #1
Archenox
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Hello everyone!
I am almost finishing a bachelors degree in computer science and I would like to have some insight on the possible academic backgrounds and career opportunities for someone who wants to be working with the creation and development of a physics engine.
Considering that there are perhaps three sciences involved in the creation of a physics engine I am considering making master's degrees in physics and pure mathematics(topology/geometry) due to the lack of knowledge and maybe after that go into something like scientific computation.
I am aware that games do not require extreme in depth physics but I do not want to be limited to the game industry. I would like to have the knowledge required for the creation of graphics that are inspired out of the mathematical and physical sciences, some examples are the Interstellar movie, Nvidia PhysX FleX, Matlab, Mathematica, etc...
I know I will be working with a group of people and is not like I will be creating a physics engine on my own but regardless of that I don't mind all the extra knowledge I can get if it contributes to my career goal, I also happen to enjoy all of these sciences on their own. I do not know what possible titles the job I am describing could have but I know that this is what I want and I also know I can achieve great things because this is were my heart is leading me to.
What might be some of the flaws of my educational plan? Is it a good decision to make two master's degrees? Is this all too dreamy? I am confident that I can do this but I want to be extra sure that this will lead me to what I want.
Thanks in advance.
CS undergraduate degree:
http://www.uprb.edu/es/academico/departamentos/sici/sici_principal.htm
Where I could possibly do the master's degrees:
http://www.uprm.edu/cms/index.php?a=file&fid=10180
Nvidia PhysX FleX:
I am almost finishing a bachelors degree in computer science and I would like to have some insight on the possible academic backgrounds and career opportunities for someone who wants to be working with the creation and development of a physics engine.
Considering that there are perhaps three sciences involved in the creation of a physics engine I am considering making master's degrees in physics and pure mathematics(topology/geometry) due to the lack of knowledge and maybe after that go into something like scientific computation.
I am aware that games do not require extreme in depth physics but I do not want to be limited to the game industry. I would like to have the knowledge required for the creation of graphics that are inspired out of the mathematical and physical sciences, some examples are the Interstellar movie, Nvidia PhysX FleX, Matlab, Mathematica, etc...
I know I will be working with a group of people and is not like I will be creating a physics engine on my own but regardless of that I don't mind all the extra knowledge I can get if it contributes to my career goal, I also happen to enjoy all of these sciences on their own. I do not know what possible titles the job I am describing could have but I know that this is what I want and I also know I can achieve great things because this is were my heart is leading me to.
What might be some of the flaws of my educational plan? Is it a good decision to make two master's degrees? Is this all too dreamy? I am confident that I can do this but I want to be extra sure that this will lead me to what I want.
Thanks in advance.
CS undergraduate degree:
http://www.uprb.edu/es/academico/departamentos/sici/sici_principal.htm
Where I could possibly do the master's degrees:
http://www.uprm.edu/cms/index.php?a=file&fid=10180
Nvidia PhysX FleX:
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