Applying Lorentz Transformation to 4-Velocity Vector

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Discussion Overview

The discussion revolves around the application of Lorentz Transformation to four-velocity vectors in the context of special relativity. Participants explore whether a Lorentz transformation matrix can be directly applied to four-velocity vectors and discuss the implications of such transformations on the properties of these vectors.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant questions if a Lorentz transformation can be applied directly to a four-velocity vector, suggesting a form of the transformation matrix.
  • Another participant agrees that as long as the relative velocity between frames is considered, the transformation can be applied, stating the transformation can be expressed as v'α = Λαβvβ.
  • A third participant references Wikipedia to support the idea that the transformation matrix is universal for all four-vectors, not limited to spacetime coordinates.
  • One participant expresses confusion about the existence of a matrix that encapsulates all four-vector information, indicating uncertainty about the use of γ factors in transformations.
  • A later reply provides a specific form of the Lorentz transformation matrix in units where c=1, questioning the need for a different matrix as suggested by another participant.
  • Another participant emphasizes that non-covariant objects cannot be simply transformed and introduces the concept of proper velocity, detailing how to relate three-velocity to four-velocity.
  • Further clarification is provided regarding the properties of four-velocity and its invariant scalar product, contrasting it with a simpler column matrix that lacks these properties.

Areas of Agreement / Disagreement

Participants express differing views on the applicability of Lorentz transformations to four-velocity vectors. While some support the direct application of the transformation, others highlight the need for proper velocity considerations, indicating that the discussion remains unresolved with multiple competing perspectives.

Contextual Notes

There are limitations in the discussion regarding the assumptions made about the transformation matrices and the definitions of velocities involved. The relationship between three-velocity and four-velocity is also not fully resolved, with various interpretations presented.

ssamsymn
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Can Lorentz Transformation be applied directly to a four velocity vector?

I mean let v[itex]_{α}[/itex] be a four velocity vector.

Is there a form of Lorentz tfm matrix such that:


v[itex]^{'}[/itex][itex]_{α}[/itex] = [itex]\Lambda^{β}[/itex][itex]_{α}[/itex]v[itex]_{β}[/itex] ?
 
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Yes, why not ? As long as the velocity in the transformation is the relative velocity between frames, thus independent of the spatial components of the v 4-vector. And we usually write

##v'_{\alpha} = \Lambda_{\alpha}^{~\beta} v_{\beta} ##
 
yeah man, as wikipedia says: "The transformation matrix is universal for all four-vectors, not just 4-dimensional spacetime coordinates" on this page https://en.wikipedia.org/wiki/Lorentz_transformation about halfway down, under the subsection heading "transformation of other physical quantities"
 
I didn't encounter the matrix anywhere, they always use the addition of the velocities, so I wasn't sure. I think I should construct on my own that matrix. Thank you
 
Correction:
I was trying to ask is there a matrix which includes all the "four vector information" in itself and we can act it on salt
[itex]\vec{v}[/itex] 's as (c, [itex]\vec{v}[/itex] ) (not a four velocity but still)

Maybe it seems meaningless but I was confused with all the γ factors because I couldn't find out which of the velocities should be used in them.

I tried to find L in the form of a matrix equation:

V' = L(not the Lorentz tfm matrix) V

and V vectors have 4 components.

Thanks again anyway.
 
In units such that c=1,
$$\Lambda=\frac{1}{\sqrt{1-v^2}}\begin{pmatrix}1 & -v\\ -v & 1\end{pmatrix},$$ where ##v\in(-1,1)## is the velocity of the new coordinate system in the old. This is of course just a Lorentz transformation. I don't understand what you want when you say "not the Lorentz tfm matrix".
 
Of course, you cannot simply transform a non-covariant object. The right way to "add" velocities in the sense of three-vector velocities is to first go over to the proper velocity
[tex]u^{\mu}=\gamma \begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}[/tex]
with [itex]\gamma=1/\sqrt{1-v^2}[/itex].

Of course you get the three-velocity as
[tex]\vec{v}=\vec{u}/u^0.[/tex]
Then, by definition you define the three-velocity in the new frame as
[tex]\vec{v}'=\vec{u}'/u'^0[/tex]
with
[tex]u'^{\mu}={\Lambda^{\mu}}_{\nu} u^{\nu},[/tex]
where [itex]{\Lambda^{\mu}}_{\nu}[/itex] is an arbitrary O(1,3) matrix.
 
I think vanhees has explained it pretty well. From the equations, we get:
[tex]u'^{\mu}=\gamma' \begin{bmatrix}{1 \\ \vec{v}'}\end{bmatrix}[/tex]
So the velocity of the object (or whatever), with respect to the old frame is unprimed. And the velocity of the object according to the new frame is primed. (when I say primed, I mean ' this thing).
And also, the unprimed gamma corresponds to the unprimed velocity and the primed gamma corresponds to the primed velocity.

The reason that this form of the 4-velocity is used, is because it is a four-vector. i.e. it has an invariant scalar product, and you can use a Lorentz matrix on it to boost it. And it has a lot of nice properties. On the other hand, the column matrix:
[tex]\begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}[/tex]
Does not have all the nice properties of a 4-vector. If you wanted an equation for this thing, then you could rearrange the equation for the four-vector as:
[tex]\begin{bmatrix}{1 \\ \vec{v}'}\end{bmatrix} = \frac{\gamma}{\gamma'} {\Lambda^{\mu}}_{\nu} \begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}[/tex]
But people don't usually write stuff like this, because the physics is really contained in the equation for the four-vector. So the 'proper' four-vector is the thing that you should try to get used to thinking about.

Also, as vanhees says, if you want to then talk about the new 3-velocity, then you can do this:
[tex]\vec{v}'=\vec{u}'/u'^0[/tex]
Which is a much nicer way, because here we can clearly see how it relates to the four-vector, which is the physically important quantity.
 

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