- #1

DeadlyShadow

- 6

- 0

I've been googling for awhile but sadly i can't find the answer i need (idk maybe because my googling skills suck :D)

I am Software developer and I'm trying to build 3D artillary simulator

I need some help on this one if u don't mind (I hope this is the right forum to post this)

here is the problem:

I have a moving target (3D world) i know its speed and its current position

there is an Artillary which i also know its speed and position . it fires projectiles to the air( iknow each projectile's mass and initial speed ).

i need to know at which position and at which angle i need to aim to hit the moving target

theoretically i can reduce this problem into a 2D world which will make it easier

but since i need to take "Gravity" "Drag' and "wind" forces into account this will get alittle bit messier

i really appreciate any help

thanks in advance :D