Cable rotations formulae or method

Click For Summary
SUMMARY

The discussion focuses on calculating the stopping power of a rotating cable, specifically a 5mm gauge cable, and its ability to block projectiles based on its speed and slack. Participants emphasize the complexity of the problem, noting that variables such as the speed of the projectile and the rotation rate of the cable significantly influence collision probabilities. A key insight is that if a cable completes one revolution in the time it takes for a projectile to travel its length, collisions are likely to occur. The conversation also touches on the historical context of synchronizing gunfire with propeller rotation in aerial warfare.

PREREQUISITES
  • Understanding of rotational dynamics and projectile motion
  • Basic knowledge of unit conversions (e.g., mph to m/s)
  • Familiarity with probability concepts in physics
  • Awareness of historical applications of rotating barriers in warfare
NEXT STEPS
  • Research the physics of rotating barriers and their applications in engineering
  • Learn about projectile motion and its calculations in different mediums
  • Explore the concept of differential velocity in collision scenarios
  • Investigate historical examples of synchronizing mechanical systems in warfare
USEFUL FOR

Engineers, physicists, and hobbyists interested in the mechanics of rotating systems and their applications in blocking projectiles or similar scenarios.

Kyle Harris
Messages
5
Reaction score
0
Hello, and thank you for your time.

I observed a wire vibrating is good at blocking things trying to pass through their area.
for example a rope spinning around can stop a tennis ball thrown through that area.
obviously the speed of the rope allows it to "protect" an larger area than its gauge.

On this background, does anyone know how i could calculate the stopping power of
a cable rotating.

for example a 5mm gauge cable rotating at x speed and with enough slack to cover x amount of space could stop a projectile at x mph velocity.sorry if the question is poor as i have no engineering background.

any suggestions welcome.

thanks
 
Engineering news on Phys.org
That does not work. For many realistic values you will have a non-zero probability that the particle gets through without a collision, and if it collides the motion afterwards depends on where exactly it hits and many other details that are hard to define in general.

If your rope makes one revolution in the time the projectile needs to travel its own length, then you will certainly get some collision.
 
this reminds me of back in the early days of aerial warfare where they finally figured out how to sync guns and propeller
so as to shoot through the prop without destroying it
 
  • Like
Likes   Reactions: billy_joule
thank you for your reply mfb

davenn might be onto something there
if they can work out when to fire than surely the opposite of when not to fire is possible.

supposed we remove variables
"one revolution in the time the projectile needs to travel its own length"
also sounds interesting.
for example if an object travels at 10mph and is 10 cm long
how could i roughly work out the revolutions needed?

its at times like this i wish i were as smart as an engineer.
 
First you convert the 10mph to proper units: roughly 5m/s. It travels 10cm in 10cm/(5m/s) = 1/50s = 20ms.
If your string makes 50 revolutions per second (quite fast), it will certainly hit it in some way.
 
You must also consider the differential velocity. If the screen is like a skipping rope there will be two “walls” to pass through near the middle. But at either the top or bottom there will be a horizontal movement in the same direction as the projectile. That will allow the projectile to pass with a higher probability.
The probability profile plotted against against height of the object's trajectory will depend on length and speed of the projectile, along with the direction and rate of rotation of the wire generated “cage” of revolution.
 

Similar threads

Replies
38
Views
5K
Replies
1
Views
2K
  • · Replies 3 ·
Replies
3
Views
5K
  • · Replies 14 ·
Replies
14
Views
3K
  • · Replies 47 ·
2
Replies
47
Views
5K
Replies
3
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
Replies
11
Views
7K
  • · Replies 75 ·
3
Replies
75
Views
7K
  • · Replies 2 ·
Replies
2
Views
2K