Calculate an acceleratin in a racing (drag) application

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Discussion Overview

The discussion revolves around calculating acceleration in a drag racing application, focusing on the relationship between distance, time, and speed. Participants explore various methods to estimate speeds and acceleration profiles over a specified distance, particularly from a dead stop to a finish line at 300 feet.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant seeks to understand the speeds achieved in a drag race scenario, providing an example of a 180-foot track completed in 3.3 seconds.
  • Another participant suggests calculating average speed using the formula Distance/time, leading to an average speed of 54.5 ft/s and a theoretical speed at the 180 ft mark of 74.4 mph, assuming uniform acceleration.
  • A different participant proposes that knowing the relationship between acceleration and time could allow for integration to plot velocity over time.
  • One participant calculates average acceleration using the formula a_{ave} = 2d/t^2, arriving at approximately 33 ft/s², and provides further calculations for speeds at 200 ft and 300 ft based on this average acceleration.
  • Another participant discusses the initial constant acceleration of a racing car, influenced by friction, and introduces a model where acceleration changes as speed increases, suggesting the need for integration to find covered distance.
  • A participant humorously comments on the implications of being an engineer in a medical field, while also noting that shift points in a racing car can affect the acceleration curve.
  • A participant clarifies that the acceleration curve typically does not plateau within the race distance, emphasizing the continuous nature of acceleration in most cases.

Areas of Agreement / Disagreement

Participants express various viewpoints on how to calculate acceleration and speed, with no consensus reached on a single method or model. There are differing opinions on the nature of acceleration during a race, particularly regarding whether it remains constant or varies with time.

Contextual Notes

Some calculations depend on assumptions such as uniform acceleration or constant friction, which may not hold true in all racing scenarios. The discussion includes various mathematical approaches without resolving the complexities involved in real-world racing dynamics.

fastdude
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I am trying to calculate an acceleratin in a racing (drag)application. I am an engineer at a medical implant manufacturing company so i know a bit about calulations but it has been a while for most (computers,,) Here is the scenario, we race from 150' to 300'. the quickest time determines the winner. I would like to know what type of speeds are achieved. an example would be 180 foot track with a time of 3.3 seconds from a dead stop. In most cases, the acceleration curve would continue past the 200 or 300ft if it would be continued. do you have any suggestions?
 
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You can find the average speed by simply taking Distance/time. In your example, 180 ft/3.3 seconds = 54.5 f/s = 37.2 mph. Assuming you accelerated uniformly from 0, your speed at the 180 ft mark would be twice your average speed = 74.4 mph.

Hopefully some knowledgeable racing fan might be able to give you more practical advice about determining top speed in a real race.
 
erm i was thinking maybe if you knew the relation between the acceleration and time, then you could integrate and plot out the graph for the velocity.
 
fastdude said:
In most cases, the acceleration curve would continue past the 200 or 300ft if it would be continued.
What do you mean by acceleration curve? Using your data from before (180 ft in 3.3 seconds) you can calculate your average acceleration during that interval using:

[tex]a_{ave} = \frac{2d}{t^2}[/tex]

This gives you an average acceleration of about 33 ft/s^2.

Again, assuming that your acceleration is constant from the start, you can calculate your speed at any point using:
[tex]v = \sqrt{2a_{ave}d}[/tex]

Thus,
at 200 ft: v = 115 ft/s = 78 mph
at 300 ft: v = 141 ft/s = 96 mph

On the other hand, if the acceleration varies with time, you'd have to factor that into your calculation (as Oerg suggests). If you knew how it varied.
 
A racing car would initialy accelerate with aproximately constant acceleration (limited by friction), resulting in the covered distance:

v(t)=a*t

a=g*k (k is coefficient of friction)

After a time certain time the speed becomes large enough that the power of the engine becomes the limit:

a=P/(m*v) -> mv^2/2=P*(t-to)+W(to) ,

The second formula replaces the first one when the second acceleration becomes
smaller than the first one.

If you are interested in covered distance, then integrate v(t):

s(t)=Integral(v(t')dt') from 0 to t
 
fastdude said:
I am an engineer at a medical implant manufacturing company

I certainly hope that doesn't mean that there's a Hemi-powered colonoscope in my future. :eek:
However brief they might be, your acceleration curve will also be determined by your shift points. Even with a tweaked automatic, there'll be a tiny 'hiccup' for each gear.
 
what i meant by the acceleration curve would continue is that most cases acceleration does not plateau in the distance of the race. Thanks for all your replies, of course this if just a i wonder,,,,

oh, luckily we only make spine implants
 
Last edited:
fastdude said:
oh, luckily we only make spine implants

:smile:
Glad to hear it.
 

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