Calculate Time for Perfect Roll on a Frictional Surface | Physics Help

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The discussion revolves around determining the time it takes for a ball, initially thrown with speed v0 and no angular speed, to achieve perfect rolling on a frictional surface characterized by a coefficient of friction μ. Participants explore the application of conservation of energy and Newton's laws to analyze the problem.

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  • Mixed

Approaches and Questions Raised

  • Participants discuss using conservation of energy and Newton's laws to derive expressions for time. There are questions about the assumptions made regarding the ball's rotation about its center of mass and the role of friction in both translational and rotational motion.

Discussion Status

Multiple approaches have been presented, with some participants suggesting that the conservation of energy may be the correct method, while others emphasize the importance of considering torque and the work done by friction. There is an ongoing exploration of the implications of different assumptions, particularly regarding the relationship between translational and angular velocities.

Contextual Notes

Participants note that the problem is not a standard textbook scenario, leading to uncertainty about the correct approach. There is also mention of the complexity introduced by the frictional force and its effects on both translational and rotational motion.

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This should be an easy one, but I can't fully figure it out.

If a ball is given some initial speed v0, but no angular speed as it's thrown on a surface with a coefficient of friction [itex]\mu[/itex], how long will it take for the ball to execute "perfect roll" ie. roll without slipping?

I did it through conservation of energy, and got
[tex]t = \frac{v_0}{\mu g}[/tex]

Next, I tried with Newton's laws.
I got
[tex]t = \frac{v_0}{\mu g\left(\frac{mr^2}{I} + 1\right)}[/tex]

I suppose the latter's wrong because I cannot simply assume the ball would only rotate about the center of mass -axis (that's what I did).
How do I take this into account?
 
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Paallikko,
I don't see anything wrong with what you have done using Newton's law.
I don't understand why you think it is incorrect to assume the ball will rotate about it's center. Perhaps you could explain that?

Also, how exactly did you use conservation of energy?
 
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This, once again, isn't a textbook problem, so I don't know the correct answer, but I think (my brain's been completely jammed this week, I can't think straight) the conservation of energy is the correct way to go here.

From the initial conditions we get:
[tex]\frac{1}{2}mv_0^2 + W = \frac{1}{2}I \omega ^2 + \frac{1}{2}mv^2[/tex]
The force doing work is the friction force, [itex]W = - \mu mgx[/itex]. Divide by m and 1/2, and [itex]\omega = \frac{v}{r}[/itex]
[tex]v_0^2 - 2 \mu g x = \left(\frac{I}{mr^2} + 1\right) v^2[/tex]
Newton's second is now used, but it wasn't the core idea here:
[tex]v = v_0 - \mu gt[/tex]
[tex]x = \left(v_0 -\frac{1}{2}\mu gt\right)t[/tex]

[tex]\Rightarrow v_0^2 - 2 \mu g \left(v_0 -\frac{1}{2}\mu gt\right)t = \left(\frac{I}{mr^2} + 1\right) (v_0 - \mu gt)^2[/tex]

Now I put maxima to solve it and get:
[tex]t = \frac{v_0}{\mu g}[/tex]

(I did later manually make sure that the I does in fact disappear)EDIT: I think the part I fail to do it with dynamics is the part torque part (which is a derivation of F = ma, sort of), not the F = ma "itself". I hope you understood what I meant by this :smile:.
 
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Ok. But the friction force also has a torque. So while it does work in slowing down the translational velocity of the ball, it also does work in increasing the angular velocity. So I think you have to take that into account as well.

Päällikkö said:
EDIT: I think the part I fail to do it with dynamics is the part torque part (which is a derivation of F = ma, sort of), not the F = ma "itself". I hope you understood what I meant by this. :smile:
Sorry, I don't understand that
 
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It is taken into account: rotational energy increases. Or how do you mean? Can you please elaborate?
 
The way I did it with the laws of dynamics:
[tex]v = v_0 - \mu gt[/tex]

[tex]M = I \alpha = r \mu mg[/tex]
[tex]\omega = \alpha t = \frac{r \mu mg}{I} = \frac{v_t}{r}[/tex]
The above only applies when alpha is constant, which is it.

When the tangential speed equals the speed of the center of mass, the ball is in perfect roll:
[tex]v_0 - \mu gt = \frac{r^2 \mu mg}{I}t[/tex]

[tex]\Rightarrow t = \frac{v_0}{\mu g\left(\frac{mr^2}{I} + 1\right)}[/tex]
 
What I think is that the force due to friction (say [itex]f[/itex]) exerts a torque [tex]rf[/tex] on the ball. It is this torque which speeds up the ball's angular velocity.
So the work done due to this frictional force in changing the Rotational Kinetic Energy will be [itex]\int rf d \theta [/tex] much the same way as the Work done in changing the Kinetic energy is [itex]\int fdx[/itex].<br /> I'm not too sure of this myself so I may be wrong.<br /> In any case, I think the answer you obtained by the Newton's method is right.[/itex]
 
Hi, Paaliko:
The reason why your answers differ is that you use an incorrect expression for the work done:

You cannot use the distance traversed by the centre of mass in this manner. Your work is given by [itex]W=-\int_{0}^{t}\mu{g}v_{c.p}d\tau[/itex], where [itex]v_{c.p}[/itex] is the velocity of the point on the ball instantaneously in contact with the surface, not the center of mass velocity, as you have basically assumed.

(These will be equal in the case of SLIDING, in which the phenomena of "rolling" and "falling to rest" become the same, and the time is, indeed, given by [itex]t=\frac{v_{0}}{\mu{g}}[/itex]
 
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arildno said:
(These will be equal in the case of SLIDING, in which the phenomena of "rolling" and "falling to rest" become the same, and the time is, indeed, given by [itex]t=\frac{v_{0}}{\mu{g}}[/itex]

arildno, I didn't understand the last bit.
In the case of sliding, as in this case, [tex]v_{com} > r \omega[/tex]
So [tex]v_{cp} = v_{com} - r \omega[/tex]
And the work done will consequently be
[tex]\int -\mu mg v_{cp} dt[/tex]
which will be

[tex]\int -\mu mg v_{com}dt + \int \mu mg r \omega dt[/tex]

which is
[tex]\int -\mu mg dx + \int \mu mgr d\theta[/tex]
So the answer will not be [itex]t=\frac{v_{0}}{\mu{g}}[/itex]
 
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  • #10
1. The case of sliding is the case where the object does not rotate about its own axis, i.e, [itex]\omega=0[/itex]. This is, of course, impossible for a ball (due to the frictional force's production of a net torque), but is quite possible for, say, a box sliding along the ground.

2.
I have written the work done as an integral over time; the tau is merely a dummy variable.

3. Yes, your dynamics stuff is correct.
 
  • #11
Thanks both, it all makes sense now.

I suppose the case's closed.
 

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