Calculating Resultant Acceleration in 3D Space

Click For Summary
Resultant acceleration in 3D space can be calculated using the available y and z accelerations, even without the x component. The discussion revolves around finding the overall acceleration to determine the angle of an inclined plane, specifically in the context of a roller coaster scenario. The absence of the x component does not prevent the calculation of resultant acceleration, as it can be derived from the existing y and z values. The conversation confirms that the analysis is indeed taking place in a 3D plane. Understanding these vector components is crucial for accurately determining the inclined plane's angle.
Procrastinate
Messages
155
Reaction score
0
If I have two graphs - one with y acceleration and one with z acceleration - is it possible to find resultant accelerations using vectors with this? I don't have x.

I want to find the angle of an inclined plane and i need the overall acceleration to do this.
 
Physics news on Phys.org
Do you mean one acceleration is horizontal and ones vertical?
 
Yes, I do.
 
Is this in a 3D plain? {x,y,z} ?
 
Sirsh said:
Is this in a 3D plain? {x,y,z} ?

Yes, on a roller coaster. However, only the y and z exist but not x.
 
The book claims the answer is that all the magnitudes are the same because "the gravitational force on the penguin is the same". I'm having trouble understanding this. I thought the buoyant force was equal to the weight of the fluid displaced. Weight depends on mass which depends on density. Therefore, due to the differing densities the buoyant force will be different in each case? Is this incorrect?

Similar threads

  • · Replies 9 ·
Replies
9
Views
1K
  • · Replies 7 ·
Replies
7
Views
1K
Replies
12
Views
2K
  • · Replies 22 ·
Replies
22
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
Replies
12
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 5 ·
Replies
5
Views
3K
Replies
5
Views
2K
  • · Replies 38 ·
2
Replies
38
Views
5K