Calculating Vector Cosines: Understanding the Proper Method

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Ry122
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I don't understand how they got these values for the cosines of the vector.
My understanding is that the angle between the unit vector and the x,y and z axises are used to determine the cosine of the vector, so for example, the vector creates a 45 degree angle with the x-axis and so the vector cosine for that axis is cos(180-45), but this doesn't give me the correct answer, so can someone tell me where I'm going wrong?
(I got 45degrees because the dome on top of the hut is a square and half of a right angle is 45 degrees)
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Ry122 said:
so can someone tell me where I'm going wrong?
You're taking the ratio of the projection in the x-axis direction to the projection in the x,z plane.
Instead you should just to take the ratio of the projection in the x-axis direction to the total vector length (and similarly for the other two direction cosines).

For example the projection in the x-axis direction is 10m. The projection in the x,z plane is [itex]10 \, \sqrt{2}[/itex]. You seem to be using [itex]10 / (10 \, \sqrt{2})[/itex] when you should be using [itex]10/16.2[/itex].