Can a Video Game Teach You Electrostatics Through Gameplay?

AI Thread Summary
The discussion revolves around a video game concept centered on electrostatics, where players control a charged sphere that can change its charge to interact with various charged objects. The developer is using Unity 3D for the project but has not yet determined a timeline for a demo release. Participants in the conversation suggest incorporating dipoles and multipoles as gameplay elements, highlighting their potential for interesting interactions. There is also interest in adding mechanics related to charge gradients, which would allow the sphere to experience forces and torques in an electric field. Additionally, the idea of integrating concepts from special relativity, such as moving charge densities producing electromagnetic fields, is proposed to enhance the game's physics-based puzzles.
keenPenguin
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Hey guys,

I am working on a video game which is based on electrostatics. You play a charged sphere and you can change its charge to interact with other charged objects, sticking to walls and ceilings and orbiting around other charges etc.

I am curious what you think of the concept, and which aspects of electrostatics / electromagnetism, or other branches of physics, you would like to see in it.

 
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That looks very cool! What are you using the develop it? When is the demo out? :)
 
You should include dipoles! Rather than just have a point charge as your "character", you should add the ability to increase your dipole moment, or even higher order moments. Would be very interesting to watch a point-quadrupole interacting with stuff.
 
Guys, thanks for the replies!

Greg, I am using Unity 3D to develop it, but I'm not sure yet when I am comfortable (i.e. sufficiently bug-free) to put out a demo.

Dipole recommending dipoles. Haha, I liked it! Dipoles (or multipoles) are interesting and have crossed my mind but I have not yet found a good way to include them as gameplay elements. I am also thinking about giving the player (temporarily) a charge gradient, so that it when it is charged (by the player) it should experience both forces and torques and both be accelerated and aligned in a field. As soon as I'll figure out how to use that for puzzles I'd be happy to include something like that.
 
How about incorporating special relativity? Moving charge (density) producing electromagnetic field.
 
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