Can Friction Suppress the Up and Down Movement of a Flying Disc?

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  • #31
Vrbic said:
But there is probably mistake because torque ##\tau=\frac{dL}{dt}=I \frac{\Omega_p}{dt}## no?
The first equality is true (in terms of magnitudes, but not as a vector equation), but not the second.
Thefrictional torque is largely aligned with the angular momentum, so most of it is just slowing ω. Only the component of torque orthogonal to L leads to precession. Go back to the equation you had in post #27, but droppong the sn θ on the left and substituting θ for sin θ on the right.
What is the differential relationship between Ωp and θ? I.e., what is the consequence of Ωp for θ?
 
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  • #32
haruspex said:
The first equality is true (in terms of magnitudes, but not as a vector equation), but not the second.
Thefrictional torque is largely aligned with the angular momentum, so most of it is just slowing ω. Only the component of torque orthogonal to L leads to precession. Go back to the equation you had in post #27, but droppong the sn θ on the left and substituting θ for sin θ on the right.
What is the differential relationship between Ωp and θ? I.e., what is the consequence of Ωp for θ?
Ok, I have to summary it again:
There are two movements done on start:
1) rotating about vertical axis z
2) for my better intuition if ##\theta=\pi/2## and no rotation about vertical axis z, in special case it would roll on the ground in circle. Is it same motion?
Or similar when you throw a coin, before definitely fall down it wobble without rotation ...is it same motion?
 
  • #33
Vrbic said:
2) for my better intuition if θ=π/2 and no rotation about vertical axis z, in special case it would roll on the ground in circle. Is it same motion
Not sure what you mean. If you roll a coin along the ground, as it starts to fall over, gravity creates a torque orthogonal to the rotation This causes the coin to precess in such a way that it turns towards the direction of fall. The tendency to fall is thereby inhibited, causing the coin to continue in a wide arc instead of simply falling flat.
The Frisbee problem is different in that there is no centripetal acceleration.

So, can you answer my question in post #31: What effect does the precession, Ωp, have on the tilt angle θ?
Think carefully about the direction of the precession. Remember that its axis is orthogonal to both the torque and the vertical spin axis.
 
  • #34
haruspex said:
Not sure what you mean. If you roll a coin along the ground, as it starts to fall over, gravity creates a torque orthogonal to the rotation This causes the coin to precess in such a way that it turns towards the direction of fall. The tendency to fall is thereby inhibited, causing the coin to continue in a wide arc instead of simply falling flat.
The Frisbee problem is different in that there is no centripetal acceleration.

So, can you answer my question in post #31: What effect does the precession, Ωp, have on the tilt angle θ?
Think carefully about the direction of the precession. Remember that its axis is orthogonal to both the torque and the vertical spin axis.
OK
##tau=N_n##
##mR^2\Omega_p/2=-K\omega \sin{\theta}##
##\Omega_p=-\frac{2K\omega\sin{\theta}}{mR^2}## , ##\sin{\theta}->\theta## for small ##\theta##.
##\Omega_p=-\frac{2K\omega}{mR^2}\theta##
ok?
 
  • #35
Vrbic said:
OK
##tau=N_n##
##mR^2\Omega_p/2=-K\omega \sin{\theta}##
##\Omega_p=-\frac{2K\omega\sin{\theta}}{mR^2}## , ##\sin{\theta}->\theta## for small ##\theta##.
##\Omega_p=-\frac{2K\omega}{mR^2}\theta##
ok?
Yes, that's ok up to there, but it's not what I am asking now. That equation tells you the precession rate that arises for a given θ. I am now asking how that precession then alters θ. Combining these facts will give you a differential equation to solve.
 
  • #36
haruspex said:
Yes, that's ok up to there, but it's not what I am asking now. That equation tells you the precession rate that arises for a given θ. I am now asking how that precession then alters θ. Combining these facts will give you a differential equation to solve.
So do you mean that ##\Omega_p=\frac{d\theta}{dt}##?
 
  • #37
Vrbic said:
So do you mean that ##\Omega_p=\frac{d\theta}{dt}##?
Yes, except you have to get the sign right.
 
  • #38
haruspex said:
Yes, except you have to get the sign right.
Now I'm confused, why ##\Omega_p=-\frac{d\theta}{dt}##? Is it because this precession acts against wobble which is in opposite direction?
 
  • #39
Vrbic said:
Now I'm confused, why ##\Omega_p=-\frac{d\theta}{dt}##? Is it because this precession acts against wobble which is in opposite direction?
To deduce it, you need to use the right hand rule and the correct vector product equations. But I am content to take a shortcut: we know from experience that the wobble tends to lessen, not grow.

Ok, that's a bit lazy, so here's an attempt.
Let the frisbee be spinning anticlockwise when viewed from above. The spin vector ω, and hence the angular momentum vector, therefore point upwards. Viewing the frisbee from the side, let it be tilted clockwise by angle θ. The frictional torque vector points down to the left at θ to the vertical. The component leading to the precession points horizontally to the left.
The torque component is the cross product, precession vector x angular momentum. Using the right hand rule, to get the torque component pointing left the precession vector must be pointing towards you. That means the precession is anticlockwise, thus acts to reduce θ.
 
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  • #40
haruspex said:
To deduce it, you need to use the right hand rule and the correct vector product equations. But I am content to take a shortcut: we know from experience that the wobble tends to lessen, not grow.

Ok, that's a bit lazy, so here's an attempt.
Let the frisbee be spinning anticlockwise when viewed from above. The spin vector ω, and hence the angular momentum vector, therefore point upwards. Viewing the frisbee from the side, let it be tilted clockwise by angle θ. The frictional torque vector points down to the left at θ to the vertical. The component leading to the precession points horizontally to the left.
The torque component is the cross product, precession vector x angular momentum. Using the right hand rule, to get the torque component pointing left the precession vector must be pointing towards you. That means the precession is anticlockwise, thus acts to reduce θ.
I'm sorry I have still problem with describing of movement. If I will understand 100% I will be able to answer anything I hope...but I'm still not sure. So here is definition of Euler's angles. https://en.wikipedia.org/wiki/Euler_angles#/media/File:Eulerangles.svg What is happening in my case? What is constant and what angles aren't constant in 2 cases:
1) Without friction
2) With friction

My attempt:
1) I am sure that ##\gamma## is not constant and ##\dot{\gamma}=\omega## is spin of the disk (in our case). ##\beta## is our ##\theta##...but is it constant (without friction) and ##\alpha## is not constant?
2) Same as in 1) but torque of friction causes that ##\beta## is not constant and it acts in opposite direction of ##\beta##?
 
  • #41
Vrbic said:
I'm sorry I have still problem with describing of movement. If I will understand 100% I will be able to answer anything I hope...but I'm still not sure. So here is definition of Euler's angles. https://en.wikipedia.org/wiki/Euler_angles#/media/File:Eulerangles.svg What is happening in my case? What is constant and what angles aren't constant in 2 cases:
1) Without friction
2) With friction

My attempt:
1) I am sure that ##\gamma## is not constant and ##\dot{\gamma}=\omega## is spin of the disk (in our case). ##\beta## is our ##\theta##...but is it constant (without friction) and ##\alpha## is not constant?
2) Same as in 1) but torque of friction causes that ##\beta## is not constant and it acts in opposite direction of ##\beta##?
In respect of the picture at that link, taking the red circle to represent the frisbee:
Yes, β there is our θ.
ω is the rotation rate about the vertically up (blue Z) axis.
The frictional torque vector points down along the negative red Z axis.
The component of frictional torque that causes precession is orthogonal to the spin axis, so points along the positive blue Y axis.
The precession itself is orthogonal to both of those, so points along the green axis. The signs say it is pointing away from you in the picture, so will tend to reduce β.
 
  • #42
haruspex said:
In respect of the picture at that link, taking the red circle to represent the frisbee:
Yes, β there is our θ.
ω is the rotation rate about the vertically up (blue Z) axis.
The frictional torque vector points down along the negative red Z axis.
The component of frictional torque that causes precession is orthogonal to the spin axis, so points along the positive blue Y axis.
The precession itself is orthogonal to both of those, so points along the green axis. The signs say it is pointing away from you in the picture, so will tend to reduce β.
Ok...here is the snag. I thought that the spin about rotation axis is different movement than wobbling. That there is (with respect to the picture) non zero ##\beta## (but constant). The spin rate about red Z axis ##\dot{\gamma}##. And the wobbling, rotation about blue Z axis. Is possible throw the disks (frisbee) in such way? Or is it nonsense?
 
  • #43
Vrbic said:
Ok...here is the snag. I thought that the spin about rotation axis is different movement than wobbling. That there is (with respect to the picture) non zero ##\beta## (but constant). The spin rate about red Z axis ##\dot{\gamma}##. And the wobbling, rotation about blue Z axis. Is possible throw the disks (frisbee) in such way? Or is it nonsense?
Sorry I thought I explained in post #14. The wobble we see in the video is simply the fact that the frisbee is not horizontal, but is rotating about a vertical axis. The blue dot just goes around the vertical axis, not up and down.
 
  • #44
haruspex said:
Sorry I thought I explained in post #14. The wobble we see in the video is simply the fact that the frisbee is not horizontal, but is rotating about a vertical axis. The blue dot just goes around the vertical axis, not up and down.
Yes you are right. We do. I'm sorry I only ask if it is possible in real world to throw it in this way. And if it is possible to solve.
 
  • #45
Vrbic said:
I only ask if it is possible in real world to throw it in this way
If you mean such that it wobbles at a different rate from its spin, no. There is no force that would alternate like that.

So, using the equations in posts 34 to 38, can you solve it now?
 
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  • #46
haruspex said:
Yes, that's ok up to there, but it's not what I am asking now. That equation tells you the precession rate that arises for a given θ. I am now asking how that precession then alters θ. Combining these facts will give you a differential equation to solve.
Definitely. Generally it is something like ##c_1e^{-c_2t}## ... It means, it decreases exponentially.
Big big thanks for your patience. I know it was hard with me :) But on the other hand, you led me very clearly.
Thank you very much.
 
  • #47
Vrbic said:
Definitely. Generally it is something like ##c_1e^{-c_2t}## ... It means, it decreases exponentially.
Big big thanks for your patience. I know it was hard with me :) But on the other hand, you led me very clearly.
Thank you very much.
You are welcome. It was an interesting problem.
 
  • #48
haruspex said:
You are welcome. It was an interesting problem.
Really thank you. I will try think about a problem if the rotations are a bit different as I thought first. Can I write you in here my attempt and discuss again?
 
  • #49
Vrbic said:
Really thank you. I will try think about a problem if the rotations are a bit different as I thought first. Can I write you in here my attempt and discuss again?
Of course, but start a new thread for each problem.
 
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