AakashPandita
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Can we write icap-jcap=pi/2 ? why or why not?
The discussion revolves around the expression "icap - jcap = pi/2" and whether it can be validly written or interpreted in different contexts, including vector mathematics and programming. Participants explore the implications of this expression in relation to unit vectors, circular motion, and acceleration.
Participants express differing views on the validity of the expression "icap - jcap = pi/2," with no consensus reached. The discussion includes multiple competing interpretations and approaches to the underlying concepts.
Some participants note limitations in their understanding of programming constructs, while others highlight the need for careful consideration of vector properties and angular motion in their mathematical derivations.
This discussion may be of interest to those studying vector mathematics, circular motion, and the application of mathematical concepts in programming contexts.
icap-jcap = pi/2; // is an invalid construct
// as you can have an expression icap-jcap
// on the left of an assignment
if ((icap-jcap)==(pi/2)) { System.out.println("icap-jcap == pi/2 is TRUE");
AakashPandita said:UltrafastPED is right.
I was trying to prove that radial acceleration of a body moving in circle is v^2/r.
For uniform speed i came up with this 2v^2(icap-jcap)/rpi as radial acceleration
If icap-jcap=pi/2, acc=v^2/r
Also i do not understand computer programs.
AakashPandita said:2v^2(icap-jcap) / rπ
is the average acc. for 90 degree of circular motion.
is there a way i could obtain instantaneous acceleration from this expression?
how?
also how do i write it in latex?
AakashPandita said:yes i know that method. is there a proof ...like maybe we could find average acceleration for time tending to zero...?
AakashPandita said:I get change in velocity:
[tex]\frac{( sinθ \hat{i} + ( cosθ - 1 ) \hat{j} ) v^2}{θr}[/tex]
where θ is change in velocity and in radian and less than pi/2, speed is constant and body starts moving from
[tex]v\hat{j}[/tex]
AakashPandita said:I get change in velocity:
[tex]\frac{( sinθ \hat{i} + ( cosθ - 1 ) \hat{j} ) v^2}{θr}[/tex]
where θ is change in velocity and in radian and less than pi/2, speed is constant and body starts moving from
[tex]v\hat{j}[/tex]
I'm sorry. I was thinking of it going counter clockwise starting at (r,0). The way you have it drawn is consistent with your equation. And, as your result indicates, it should be a +i unit vector (which points at the origin).AakashPandita said:clearly sinθ is positive?