Can You Solve for Points Y on Two Non-Parallel Planes?

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Homework Statement


Three-dimensional, euclidean space. We've got 2 non-parallel planes:
[tex]\vec{OX} \cdot \vec{b_1}=\mu_1[/tex] and [tex]\vec{OX} \cdot \vec{b_2}=\mu_2[/tex]. Find all the points Y such that Y lies on the first plane and Y+[tex]\vec{a}[/tex] lies on the 2nd one. What did you get?

Homework Equations


Come in (3.)

The Attempt at a Solution


So we start with such equations:
[tex]\vec{OY} \cdot \vec{b_1}=\mu_1[/tex] AND [tex]\vec{OY} \cdot \vec{b_2} + \vec{a} \cdot \vec{b_2}=\mu_2[/tex].
Simple manipulation and we get:
[tex]\vec{OY} \cdot (\vec{b_1} - \vec{b_2} )= \mu_1 - \mu_2 +\vec{a} \cdot \vec{b_2}[/tex] (substracted 2nd equation from the 1st one).
And this is where I get stuck, I have no idea how to have [tex]\vec{OY}[/tex] on one side and the rest on the other.

Thx in advance for your help!

E: I'm not even sure that what I've got so far is correct-I believe that those points should all lie on one line, and I've got a plane again. But what I believe in geometry is not necessarily true :)
 
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first consider all the points given by Y + a, this will be a plane parallel to the first offset by the vector a.

The points you want will be the intersection of the offset plane with the 2nd plane
 
I still don't catch it. I mean, I understand and see what you wrote, but have no idea, how to proceed with the exercise. If only it was possible to get a plane equation in the form of OX=a+td1+sd2...
 
ok, i agree the equation of the plane is takes a little getting used to

To simplify notation let's call the plane X and any vector form the origin to a point on the plane x = OX, then we have
[tex]x \cdot b_1=\mu_1[/tex]

now say [itex]|b_1|^2 = \beta_1^2[/itex]

take consider the vector [itex]b_1' = \frac{\mu_1}{\beta_1^2} b_1[/itex]

clearly that vector is on X, as
[tex]b_1' \cdot b_1 = \frac{\mu_1}{\beta_1^2} b_1 \cdot b_1 = \mu_1[/tex]

now say you have another vector x on the plane, and consider [itex]x' = x-b_1'[/itex], then:

[tex]x' \cdot b_1 = (x-b_1') \cdot b_1 = (x \cdot b_1)- (b_1' \cdot b_1) =0[/tex]

so now you know b_1 is normal to the plane X, and b_1' is a vector on X, which should allow you to manipulate the equation of the plane