Change the order of triple integration

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Homework Help Overview

The discussion revolves around changing the order of integration in a triple integral defined by the limits \(\int_{0}^{1}\int_{0}^{x^2}\int_{0}^{y}dzdydx\). Participants are exploring how to represent the integration region graphically and are attempting to find all possible orders of integration.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants are attempting to visualize the integration region in 3D and are expressing confusion about how to transition between different orders of integration. Some are questioning the correctness of their bounds and the graphical representation of the region.

Discussion Status

Several participants have shared their attempts at finding alternative orders of integration and have provided bounds for different configurations. There is an ongoing exploration of the relationships between the various bounds, with some participants expressing uncertainty about their accuracy. Guidance has been offered regarding the need to visualize the volume and consider the intersections with basic planes.

Contextual Notes

Participants note the challenge of visualizing the 3D region defined by the original integral and the complexity introduced when changing the order of integration. There is mention of potential errors in bounds and the need for clarity in the graphical representation of the integration limits.

cintapouwele
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Homework Statement



Find all 5 other orders of intergration


Homework Equations



[tex]\int_{0}^{1}\int_{0}^{x^2}\int_{0}^{y}dzdydx[/tex]

The Attempt at a Solution



I am really confused as to how to represent it graphicaly so I don't have any visuals to help. Can you guys help me? Thank you SO much!
 
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Use [ tex ] and [ /tex ] without the spaces:
[tex]\int_{0}^{1}\int_{0}^{x^2}\int_{0}^{y}dzdydx[/tex]

Draw an xy- coordinate system. x goes from 0 to 1 so pencil in vertical lines at x= 0 and x= 1. For every x, y goes from 0 to [itex]x^2[/itex] so draw the graph y= x^2. In the xy-plane the figure is bounded by [itex]y= x^2[/itex], y= 0, and x= 1. For every x and y, z goes from 0 to y. That's a plane at 45 degrees cutting through x-axis.


To change the order of integration to, say, dxdydz, note that y reaches a max of 1 (at x= 1) and so z can have a max of 1. The "outer integral", with respect to z, has limits z= 0 and z= 1. For each z, the equation z= y becomes y= z. y ranges from 0 to z. Finally, since [itex]y= x^2[/itex] gives [itex]x= \sqrt{y}[/itex] (x is positive, remember), x ranges from 0 to [itex]\sqrt{y}[/itex].

I realize now, this is an error. with y going from 0 to [itex]x^2[/itex], the region of integration is from below and to the right of the graph of [itex]y= x^2[/itex], the integration in x should be from [itex]\sqrt{y}[/itex] to 1.
 
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Thank you for getting me started.
I drew 3 separate graphics to help me.

I still am confused on how to find all 5. How do you go from one to the other? I am not certain i am keeping the right variables
 
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So basicaly, you are saying one of the answers would be

[tex]\int_{0}^{1}\int_{0}^{z}\int_{0}^{sqrt(y)}dxdydz[/tex]

Then how do i proceed to find, let's say, dz dx dy?

I find it hard to visualize, once again. I find the graphic really helps, and I can't seem to get it right in 3D

Thank you for you help

A very confused Canadian student ;)
 
Wow...i have been trying to figure it out since i first posted this, 2 hours ago. I really don't understand how to proceed. Any help would be much appreciated. Our teacher doesn't TEACH, he just scramble notes on the board.

It can't be that complicated? With double intergrals i am doing fine...
 
cintapouwele said:
So basicaly, you are saying one of the answers would be

[tex]\int_{0}^{1}\int_{0}^{z}\int_{0}^{sqrt(y)}dxdydz[/tex]

Then how do i proceed to find, let's say, dz dx dy?

I find it hard to visualize, once again. I find the graphic really helps, and I can't seem to get it right in 3D

Thank you for you help

A very confused Canadian student ;)
I no expert by any means, but I don't think this dxdydz works. Just to check, try having wolfram alpha or wolfram alpha's triple integrator evaluate it with f(x,y,z) equaling, say, 1 (or do it by hand, whichever), and compare that evaluation to your evaluation of f(x,y,z) with dzdydx bounds.

If they don't match, try letting

sqrt(y)≤x≤1
z≤y≤1
0≤z≤1

for your dxdydz bounds.
 
After a rather long and arduous amount of work I get these other four bounds:

dxdzdy:
0≤y≤1
0≤z≤y
sqrt(y)≤x≤1

dydxdz:
0≤z≤1
sqrt(z)≤x≤1
0≤y≤z

dzdxdy:
0≤y≤1
sqrt(y)≤x≤1
0≤z≤y

dydzdx:
0≤y≤z
0≤z≤x^2
0≤x≤1
 
It really get complicated, but in 3d it's still manageable. It got me hard and arduous work too.
We have 6 representation altogether. The last two are actually the trickier because you have to split the volume in 2 and manage 2 integrals then to sum them.

What I get is:
[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{0}^{y} dz\ dy\ dx[/tex]

[tex]\int_{0}^{1} \int_{0}^{\sqrt y} \int_{0}^{x^2} dz\ dx\ dy[/tex]

[tex]\int_{0}^{1} \int_{y}^{1} \int_{0}^{\sqrt z} dx\ dz\ dy[/tex]

[tex]\int_{0}^{1} \int_{0}^{z} \int_{0}^{\sqrt y} dx\ dy\ dz[/tex]

[tex]\int_{0}^{1} \int_{\sqrt z}^{1} \int_{z}^{1} dy\ dx\ dz + \int_{0}^{1} \int_{0}^{\sqrt z} \int_{x^2}^{1} dy\ dx\ dz[/tex]

[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{\sqrt x}^{1} dy\ dz\ dx + \int_{0}^{1} \int_{0}^{x^2} \int_{x}^{1} dy\ dz\ dx[/tex]

One must absolutely try to visualize the volume and to make intersections with the basic planes [tex]x=0, x=1, y=0, y=1, z=0, z=1[/tex] to get an idea of how it works.

I hope it's ok, but it was the first of this kind, so I'm not really sure.
 
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I think you're right about needing to divide up the region in the last two. However, I also think that you're bounds on dzdxdy are not correct. If you integrate with 1 as your integrand, you find 1/5 as your answer. However, if you use the dzdydx bounds with the same integrand your answer is 1/10.
 
  • #10
TranscendArcu said:
I think you're right about needing to divide up the region in the last two. However, I also think that you're bounds on dzdxdy are not correct. If you integrate with 1 as your integrand, you find 1/5 as your answer. However, if you use the dzdydx bounds with the same integrand your answer is 1/10.

Yep. I edited the 1st and the 2nd.
In fact now there is more "simmetry" between the 1-2 3-4 5-6 couples.
Thanks.
 
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  • #11
Guys thank you so much for your help.
I think that is why i blocked (amongst other reasons!)
I couldn't figure it out without adding two

I am so thankful: you guys are better online than the actual teacher ;)
 
  • #12
Quinzio said:
It really get complicated, but in 3d it's still manageable. It got me hard and arduous work too.
We have 6 representation altogether. The last two are actually the trickier because you have to split the volume in 2 and manage 2 integrals then to sum them.

What I get is:
[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{0}^{y} dz\ dy\ dx[/tex]

[tex]\int_{0}^{1} \int_{0}^{\sqrt y} \int_{0}^{x^2} dz\ dx\ dy[/tex]

[tex]\int_{0}^{1} \int_{y}^{1} \int_{0}^{\sqrt z} dx\ dz\ dy[/tex]

[tex]\int_{0}^{1} \int_{0}^{z} \int_{0}^{\sqrt y} dx\ dy\ dz[/tex]

[tex]\int_{0}^{1} \int_{\sqrt z}^{1} \int_{z}^{1} dy\ dx\ dz + \int_{0}^{1} \int_{0}^{\sqrt z} \int_{x^2}^{1} dy\ dx\ dz[/tex]

[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{\sqrt x}^{1} dy\ dz\ dx + \int_{0}^{1} \int_{0}^{x^2} \int_{x}^{1} dy\ dz\ dx[/tex]

One must absolutely try to visualize the volume and to make intersections with the basic planes [tex]x=0, x=1, y=0, y=1, z=0, z=1[/tex] to get an idea of how it works.

I hope it's ok, but it was the first of this kind, so I'm not really sure.

The only problem is the given integral is
[tex]\int_{0}^{1} \int_{0}^{x^2} \int_{0}^{y} dz\ dy\ dx[/tex]
and you wrote
[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{0}^{y} dz\ dy\ dx[/tex]
 
  • #13
cintapouwele said:
The only problem is the given integral is
[tex]\int_{0}^{1} \int_{0}^{x^2} \int_{0}^{y} dz\ dy\ dx[/tex]
and you wrote
[tex]\int_{0}^{1} \int_{x^2}^{1} \int_{0}^{y} dz\ dy\ dx[/tex]

Arghm, another big mistake. I focussed on the method rather than on the actual problem data. Then the integrals should change accordingly.

[tex]\int_{0}^{1} \int_{0}^{x^2} \int_{0}^{y} dz\ dy\ dx[/tex]

[tex]\int_{0}^{1} \int_{\sqrt{y}}^{1} \int_{0}^{x^2} dz\ dx\ dy[/tex]

[tex]\int_{0}^{1} \int_{\sqrt{z}}^{1} \int_{0}^{x^2} dy\ dx\ dz[/tex]

[tex]\int_{0}^{1} \int_{0}^{x^2} \int_{z}^{1} dy\ dz\ dx[/tex]

[tex]\int_{0}^{1} \int_{z}^{1} \int_{\sqrt{y}}^{1} dx\ dy\ dz[/tex]

[tex]\int_{0}^{1} \int_{0}^{y} \int_{\sqrt{z}}^{1} dx\ dz\ dy[/tex]
 

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