- #1
jasonspine
Hi. I'm writing a game and I need a help with physics. Please, take a look at this picture:
[PLAIN]http://img524.imageshack.us/img524/8645/lightsaberphysics.png
White rectangles symbolizes collision detection objects. I've got a function, that checks intersection of two rectangles, and all I need to do is to handle these collisions. I don't need any advanced physics simulation. I need to get the angle of reflected bullet, or linear velocity of reflected bullet. Lightsaber can be moved or rotated (blade around the hand). I need a formula that accounts not only rotation of lightsaber, but also angular velocity. What phrase should I type in google to find something about collisions like that? Or maybe someone on this forum will help me?
I used ODE Physics Engine before, but now I want to remake the game with custom, better collision reaction. You can check it here http://www.pygame.org/project-Too+Many+Troopers+2-1707-2967.html
[PLAIN]http://img524.imageshack.us/img524/8645/lightsaberphysics.png
White rectangles symbolizes collision detection objects. I've got a function, that checks intersection of two rectangles, and all I need to do is to handle these collisions. I don't need any advanced physics simulation. I need to get the angle of reflected bullet, or linear velocity of reflected bullet. Lightsaber can be moved or rotated (blade around the hand). I need a formula that accounts not only rotation of lightsaber, but also angular velocity. What phrase should I type in google to find something about collisions like that? Or maybe someone on this forum will help me?
I used ODE Physics Engine before, but now I want to remake the game with custom, better collision reaction. You can check it here http://www.pygame.org/project-Too+Many+Troopers+2-1707-2967.html
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