- #1
Nils Schneider
Hello users,
I'm working on a game at the moment which needs some physics. I try to simulate two objects at the moment that are colliding in the air. I know the mass of both objects, the mass center point, the collision point, their current rotation and their current speed etc, all I need ( I think ).
But I don't know how to figure out what will be the new speeds of both objects and their new rotations.
Does someone know a good link where I can read something about it. I think my knowledge of math should be good enough to program a solution for it if I only know the right formulas. I've read already something about F, a, v, m and all that stuff and I know the basics, but I don't know where to use which formula. Any hints would be great.
Thanks!
Nils
I'm working on a game at the moment which needs some physics. I try to simulate two objects at the moment that are colliding in the air. I know the mass of both objects, the mass center point, the collision point, their current rotation and their current speed etc, all I need ( I think ).
But I don't know how to figure out what will be the new speeds of both objects and their new rotations.
Does someone know a good link where I can read something about it. I think my knowledge of math should be good enough to program a solution for it if I only know the right formulas. I've read already something about F, a, v, m and all that stuff and I know the basics, but I don't know where to use which formula. Any hints would be great.
Thanks!
Nils