Conservation of Momentum 2D Collision angles/directions

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Discussion Overview

The discussion revolves around the analysis of two-dimensional elastic collisions, specifically focusing on scenarios where two objects approach each other from different angles and directions before colliding, and subsequently move away from each other at different angles. Participants explore the complexity of such collisions and the factors that influence the outcomes.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • One participant notes the lack of problems involving different angles and directions both before and after collision, suggesting that most examples are limited to linear or inelastic scenarios.
  • Another participant questions whether the first scenario could apply to any incoming angle, seeking clarification on the term "linear fashion" and its implications for post-collision angles.
  • A participant explains that momentum is a vector that can be resolved into components, emphasizing the importance of understanding vector resolution in collision analysis.
  • One participant suggests that any collision problem can be transformed into a reference frame where different angles and directions are considered.
  • Another participant describes the complexity of analyzing collisions between two balls with different approach angles and velocities, highlighting factors such as contact points and potential spin effects on rebound angles.
  • A participant expresses a desire to simplify the problem for a beginner audience, indicating a focus on basic principles rather than advanced parameters.

Areas of Agreement / Disagreement

Participants express differing views on the applicability of collision scenarios and the complexity involved in analyzing them. There is no consensus on the best approach to frame the problem or the necessary parameters to consider.

Contextual Notes

Limitations include the potential oversimplification of collision dynamics and the dependence on specific definitions of terms like "linear fashion." The discussion does not resolve the complexities involved in analyzing two-dimensional collisions.

Ocata
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Hi,

I googled 2d elastic collisions to see if I could find a problem where two objects are approaching each other from different directions before collision and then moving away from each other at different directions after collision, but I noticed that all the problems I've found have 1 of two scenarios:

Approaching each other in a linear fashion before collision and then moving away from each other after collision at different angles.

Or approaching each other from different directions/angles before collision and then both objects move in the same direction after collision in an inelastic way.

So how come I haven't noticed any problems where each object has different angles/directions both before and after collision?
 
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I am not sure I follow. Isn't the first scenario that you presented applicable to any incoming angle? I am thinking the trig should be the same.
By the way in your first scenario, what did you mean by approaching in linear fashion? Collinear? If so, how come they move away in different angles?
 
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Momentum is a vector and as with any vector, it can be resolved into components. Generally, we resolve vectors into horizontal (x) and vertical (y) components. The diagram to the right shows a vector, v, resolved into its x and y components. Momentum is "mass in motion", or a measure of how much motion an object has.
 
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Ocata said:
So how come I haven't noticed any problems where each object has different angles/directions both before and after collision?
You can transform any problem into a reference frame where this is the case.
 
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qsal, dennisron, and A.T.,

Okay, thanks, I'll go ahead and give it a try. I'll make up a problem and try solving it up until the point where I believe I'll be getting stuck and post it in the HW section for further evaluation and guidance. Thank you.
 
The analysis of two balls with different approach angles and velocities rebounding after collision is very complex .

In general the balls could contact each other anywhere on the approach sides of their profiles ( actually could miss altogether in many cases) .

Rebound angles then depend on the angles of approach and on angles of contact on the two spherical profiles . Also any significant off set of contact points relative to ball centres can cause spin which can alter the rebound angles and in some cases cause ball to track away on a curved path .

Study the kinetics of ball contact in table games such as Billiards and Snooker . Even though there is now one static target ball and one moving cue ball many of the principles are the same as for two balls moving . Expert players exploit the advantages of offset contact collisions . Indeed they take things further by not only offsetting the contacts but also adding side and/or top spin to cue ball when taking shot .
 
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Thank you Nidum,

The scenario I'm presenting is actually not intending to take into account a lot of the (necessary) parameters you have described for sake of beginner simplicity. I'm just looking at the problem from the perspective described in a basic, high school level, non calculus, applied physics type of textbook.
 

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