Convert from plane equation to scalar equation

Click For Summary
SUMMARY

The conversion from the vector equation r = r0 + sa + tb to the scalar form Ax + By + Cz + D = 0 involves determining the normal vector to the plane. The normal vector can be found using the cross product of the vectors a and b, which lie in the plane. Once the normal vector N is established, along with a point P on the plane, the equation can be expressed as N · (x - P) = 0, leading to the scalar form.

PREREQUISITES
  • Understanding of vector equations in 3D space
  • Knowledge of cross product operations
  • Familiarity with the concept of normal vectors
  • Basic skills in manipulating equations of planes
NEXT STEPS
  • Study the properties of cross products in vector calculus
  • Learn how to derive the equation of a plane from a normal vector
  • Explore examples of converting between vector and scalar forms of equations
  • Practice problems involving planes in three-dimensional geometry
USEFUL FOR

Students in geometry or physics courses, educators teaching vector calculus, and anyone needing to convert between vector and scalar forms of plane equations.

DespicableMe
Messages
40
Reaction score
0

Homework Statement



When we're given an equation in form r = r0 + sa + tb, how do we convert it to scalar form Ax + By + Cz + D = 0?

I've been having trouble with plane form, but I can do it fine when its given in 2- or 3-D form.
 
Physics news on Phys.org
DespicableMe said:

Homework Statement



When we're given an equation in form r = r0 + sa + tb, how do we convert it to scalar form Ax + By + Cz + D = 0?

I've been having trouble with plane form, but I can do it fine when its given in 2- or 3-D form.

In your vector equation, r = r0 + sa + tb, the vectors a and b are in the plane, so their cross product, a X b, would be perpendicular to the plane.

The vector r0 is a vector from the origin to a point on the plane.

Once you have a normal to the plane and a point on it, the equation of the plane is N \cdot(x - P) = 0, where N is your normal, x = <x, y, z>, and P is the point you know.
 

Similar threads

Replies
17
Views
3K
Replies
8
Views
3K
Replies
10
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 15 ·
Replies
15
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 12 ·
Replies
12
Views
2K
  • · Replies 9 ·
Replies
9
Views
3K