1. Limited time only! Sign up for a free 30min personal tutor trial with Chegg Tutors
    Dismiss Notice
Dismiss Notice
Join Physics Forums Today!
The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

Distance between player and ball- projectile motion

  1. Apr 17, 2012 #1
    1. The problem statement, all variables and given/known data

    A soccer player running at 6.8 m/s kicks a soccer ball straight out in front of her so that it travels with an initial velocity of 22m/s at an angle of 50° with respect to the horizontal. If the soccer player continues to run at 6.68 m/s in the same direction that the ball was kicked, how far will she be from the ball when it strikes the ground?

    2. Relevant equations

    dv=1/2*at2
    dh=Vh*Δt
    Kinetic equation d=Vi*t+ 1/2*at2
    dh=-V2*sin2θ /g
    sinθ=opp/hyp
    cosθ=adj/hyp
    Δt=-2Vsinθ / g

    3. The attempt at a solution

    First, I started by finding the length of time the ball was in the air before hitting the ground.

    dh=cos(50)*22=14.1m
    dv=sin(50)*22=16.9m

    Δt=14.1m/22m/s=0.64s

    Then I found the distance traveled by the ball
    d= (22m/s)*(0.64s)+ 1/2 (9.8)*(0.64s)2= 16.1m

    and then I calculated the distance traveled by the player
    d=(6.68m/s)*(0.64s)=4.28m I used this equation because there was no vertical distance to be measure for the player.

    Then I found that the player would be d=16.1m-4.28m= 11.8m from the ball

    I would like for someone to verify that the proper equations were used and that the significant figures are being respected. Thanks so much in advance!
    Report Post
     
  2. jcsd
  3. Apr 17, 2012 #2

    collinsmark

    User Avatar
    Homework Helper
    Gold Member

    That's the right approach. :approve:
    ...But that's not the right way to implement it.

    You'll need to break up the ball's movements into the x and y components.

    The component that involves the up/down (vertical) direction is the one that determines how long the ball is in the air. That's the same component that involves acceleration due to gravity. The ball is accelerating in the vertical direction (and only in the vertical direction).

    That's not quite right either. The horizontal distance traveled by the ball does not [directly] involve acceleration due to gravity.

    The horizontal component of the ball is not accelerating. It is moving at a constant velocity. And once you know the horizontal component of the ball's velocity, together with the time the ball is in the air, you can calculate the ball's distance.
     
  4. Apr 17, 2012 #3
    wow thanks for sharinghttp://www.infoocean.info/avatar1.jpg [Broken]
     
    Last edited by a moderator: May 5, 2017
  5. Apr 22, 2012 #4
    Thank you so much for your help! I have used an example that I found online as a guide as well and hoping that you would be able to verify if I got the right idea.

    I broke up the problem and started by focusing on the information we have from the ball:
    Vix=22m/s
    θ=50°

    R=Vi2sin2θ/g= 48.64m

    then i went on to find the time of travel of the ball:
    Δt=2|Vi|sinθ/g= 3.44s

    Then I continued to look at the players distance travelled:
    dh=(3.44s)*(6.68m/s)= 22.98m

    So I figured the player would be 48.64m-22.98m=25.66m away from the ball once it hit the ground.

    Would this be correct? Thanks again for your time and help, it is greatly appreciated!
     
  6. Apr 22, 2012 #5
    yes you have done it the right way,answer is correct.
     
Know someone interested in this topic? Share this thread via Reddit, Google+, Twitter, or Facebook




Similar Discussions: Distance between player and ball- projectile motion
Loading...