I Emission spectra of different materials

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The discussion centers on the relationship between temperature, resistance, and emitted light wavelengths in incandescent light bulbs. It highlights that while higher temperatures typically correlate with shorter wavelengths, incandescent bulbs can emit different colors (yellowish vs. white) at varying temperatures due to filament design and resistance. The conversation clarifies that a bulb's equilibrium temperature depends on its surface area and the power supplied, rather than solely on resistance. Additionally, it emphasizes that hot objects emit a broad spectrum of light, with peak wavelengths determined by Wien's law. Ultimately, understanding these principles is crucial for accurately predicting the light emitted by different bulb types.
  • #301
Charles Link said:
Also, AprojectedAprojected A_{projected} , if you are using this formula, which has an increased distance s=sA/cos(θ)s=sA/cos(θ) s=s_A/cos(\theta) , needs to come from the location of that point on the surface. (The AprojectedAprojected A_{projected} will be larger if you measure it at a location which is farther away, as is necessary to keep the ratio Ω=Aprojecteds2Ω=Aprojecteds2 \Omega=\frac{A_{projected}}{s^2} constant for constant ΩΩ \Omega ).

This is exactly what I was wondering since ##dA_{projected}## indeed changes depending on where you draw it. So from the 2 pictures here:
20170726_213528.png
downloadfile.jpeg

The picture on the right is the correct one if you're using the increased distance ##s = s_A / cos (\theta)##?
 
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  • #302
JohnnyGui said:
This is exactly what I was wondering since ##dA_{projected}## indeed changes depending on where you draw it. So from the 2 pictures here:
View attachment 207845 View attachment 207846
The picture on the right is the correct one if you're using the increased distance ##s = s_A / cos (\theta)##?
I think you have the basic idea. The ## dA_{projected} ## can be measured anywhere, just so long as the ## s ## that is used is the distance at which ## dA_{projected } ## is measured, in order to properly determine ## d \Omega=d A_{projected}/s^2 ##.
 
  • #303
Charles Link said:
I think you have the basic idea. The dAprojecteddAprojected dA_{projected} can be measured anywhere, just so long as the ss s that is used is the distance at which dAprojecteddAprojected dA_{projected } is measured, in order to properly determine dΩ=dAprojected/s2dΩ=dAprojected/s2 d \Omega=d A_{projected}/s^2 .

That's indeed what I thought. But I have a feeling that this is merely done just for the sake to keep ##d\Omega## constant. Which ##dA_{projected}## does ##B## truly observe when the radiating surface covered by B's viewing angle is the only surface that is radiating?
 
  • #304
JohnnyGui said:
That's indeed what I thought. But I have a feeling that this is merely done just for the sake to keep ##d\Omega## constant. Which ##dA_{projected}## does ##B## truly observe when the radiating surface covered by B's viewing angle is the only surface that is radiating?
Your eye is not an accurate measure of brightness regardless because (if I have this part of the anatomy correct), it contains an adjustable iris, so that when we are in bright light, we only use a part of the lens of our eye. Cameras also have this same feature, which is the f-stop #. In any case, a given area on the retina maps into a given solid angle, and if the area of the lens stays constant, then what we see is a good measure of the surface brightness. ## \\ ## Editing... To answer your question of where doe the radiating surface originate? , it really doesn't matter. When we see a solid angle of our field of vision illuminated with a certain brightness, the actual location of the surface (i.e. the distance that the surface is from us), is irrelevant. ## \\ ## Additional editing.. An important part of a previous discussion was the action of the lens of your eye. If you could crawl inside a person's eye and get a view of the retina, you would see the scene the person is looking at: It would appear like a photograph does across the surface of the retina. The focused scene is projected by the lens onto the surface of the retina like it were a projection screen. If there is a surface of brightness ## L ## (e.g. bright orange) in the field of view, it would show up in the scene on the retina basically as an orange spot (shaped like the surface) with a brightness proportional to ## L ##. (If you can control and/or account for the iris mentioned in the first sentence above, the eye would actually be a good measure of surface brightness.)
 
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  • #305
@JohnnyGui I edited the last post, so be sure and read the updated version.
 
  • #306
Charles Link said:
Editing... To answer your question of where doe the radiating surface originate? , it really doesn't matter. When we see a solid angle of our field of vision illuminated with a certain brightness, the actual location of the surface (i.e. the distance that the surface is from us), is irrelevant.

Ah, I forgot about the fact that anything that fully covers the solid angle of our field of vision would seem to have the same size, regardless of distance (sort of like the moon and the sun).

Charles Link said:
Additional editing.. An important part of a previous discussion was the action of the lens of your eye. If you could crawl inside a person's eye and get a view of the retina, you would see the scene the person is looking at: It would appear like a photograph does across the surface of the retina. The focused scene is projected by the lens onto the surface of the retina like it were a projection screen. If there is a surface of brightness LL L (e.g. bright orange) in the field of view, it would show up in the scene on the retina basically as an orange spot (shaped like the surface) with a brightness proportional to LL L . (If you can control and/or account for the iris mentioned in the first sentence above, the eye would actually be a good measure of surface brightness.)

Regarding the projection of the radiating surface on the retina, can I say the following explanation about brightness?:

Watching a radiating surface from an angle would indeed make an observer receive less power, i.e. less photons, but the projected surface area on the retina is also smaller because of the angle. So the lesser amount of photons are concentrated in a smaller retina surface so that photon density stays the same.
If this causes the equal brightness, then this must mean that the optical nerve doesn't measure brightness by the absolute number of light receptors that are stimulated but by the photon density per unit retina surface.
 
  • #307
The eye is not an ideal measure of surface brightness, especially if you try to use it as a standard for peripheral viewing. If you consider the case of a lens (such as your eye or a magnifying glass or a camera lens) being used to put an image onto a screen, (in the case of a camera lens onto the pixels that generate the image), it is necessary to have everywhere in the the scene be incident on the same projected area of the lens. The projected area of the lens only decreases by ## cos(\theta) ## so for small angles not to far off axis, this remains relatively constant. For a perfect image onto the screen, (or retina), for perfect mapping of the scene, the image brightness (on the screen) at any location should be proportional to the brightness of the scene. For angles not too far off axis, this will be the case with most lenses, including the eye. Far off axis, this generally will not be the case, either for your eye or any other lens system. ## \\ ## To quantify the previous discussion, for irradiance ## E_{screen} ## from the other side of the lens onto a perfectly diffuse white projector screen, the image brightness ## L_i ## will be such that ## E_{screen}=L_i \pi ##. (The incident irradiance is perfectly reflected in a Lambertian pattern that has an effective solid angle of ## \pi ## steradians). ## \\ ## And a couple additional calculations: If the scene is in the far field and has brightness ## L_s ## and occupies a solid angle ## \Omega_s ## as measured from the lens, it will image with an area ## A_i=f^2 \Omega_s ## and total power collected by the lens will be ## P=L_s \Omega_s A_{Lens} ##. This gives ## E_{screen}=\frac{P}{A_i}=\frac{L_s A_{Lens}}{f^2} ## and image brightness (on a perfectly diffuse white screen) ## L_i=\frac{E_{screen}}{\pi } ## which in general will be proportional to but less than the brightness ## L_s ##.
 
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  • #308
Charles Link said:
The eye is not an ideal measure of surface brightness, especially if you try to use it as a standard for peripheral viewing. If you consider the case of a lens (such as your eye or a magnifying glass or a camera lens) being used to put an image onto a screen, (in the case of a camera lens onto the pixels that generate the image), it is necessary to have everywhere in the the scene be incident on the same projected area of the lens. The projected area of the lens only decreases by ## cos(\theta) ## so for small angles not to far off axis, this remains relatively constant. For a perfect image onto the screen, (or retina), for perfect mapping of the scene, the image brightness (on the screen) at any location should be proportional to the brightness of the scene. For angles not too far off axis, this will be the case with most lenses, including the eye. Far off axis, this generally will not be the case, either for your eye or any other lens system. ## \\ ## To quantify the previous discussion, for irradiance ## E_{screen} ## from the other side of the lens onto a perfectly diffuse white projector screen, the image brightness ## L_i ## will be such that ## E_{screen}=L_i \pi ##. (The incident irradiance is perfectly reflected in a Lambertian pattern that has an effective solid angle of ## \pi ## steradians). ## \\ ## And a couple additional calculations: If the scene is in the far field and has brightness ## L_s ## and occupies a solid angle ## \Omega_s ## as measured from the lens, it will image with an area ## A_i=f^2 \Omega_s ## and total power collected by the lens will be ## P=L_s \Omega_s A_{Lens} ##. This gives ## E_{screen}=\frac{P}{A_i}=\frac{L_s A_{Lens}}{f^2} ## and image brightness (on a perfectly diffuse white screen) ## L_i=\frac{E_{screen}}{\pi } ## which in general will be proportional to but less than the brightness ## L_s ##.

But if you compare an ##L_i## from a not too far-off axis angle of a radiating source to an ##L_i## from a perpendicular part of that radiating source, the angled ##L_i## must be less than the perpendicular ##L_i## right? If this is correct, then in order for the retina to measure the angled ##L_i## to be the same as the perpendicular ##L_i##, this must mean that the retina measures brightness based on the photon density per unit projected retina image surface instead of the absolute amount of retina receptors being activated. (the latter being more for the perpendicular ##L_i## than for the angled ##L_i##)
This is all while the retina surface is directed perpendicularly to the radiation, whether it's coming from an angle or not.

It this statement then correct?
 
  • #309
The retina is in the focal plane of the lens of the eye when the eye is focused on a distant scene. Each location on the retina corresponds to a given angle in the far-field. If the scene in the far-field is uniformly illuminated (like a blue sky), the retina will receive an approximately uniform image. It won't be a perfect mapping, but we normally can not discern any lack of uniformity that might result.
 
  • #310
Charles Link said:
The retina is in the focal plane of the lens of the eye when the eye is focused on a distant scene. Each location on the retina corresponds to a given angle in the far-field. If the scene in the far-field is uniformly illuminated (like a blue sky), the retina will receive an approximately uniform image. It won't be a perfect mapping, but we normally can not discern any lack of uniformity that might result.

Ah, so if I understand correctly, for the following 2 scenarios, in which ##\alpha_A=\alpha_B##,
tapatalk_1502301588149.jpeg

The projected surface size on the retina is in both cases the same (if it's not too far off-axis)?
 
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  • #311
JohnnyGui said:
Ah, so if I understand correctly, for the following 2 scenarios, in which ##\alpha_A=\alpha_B##,
View attachment 208665
The projected surface size on the retina is in both cases the same (if it's not too far off-axis)?
The size on the retina will be ## \Delta x=f \alpha ## where ## f ## is the focal length of the lens of the eye, and ## \alpha ## is the angle measured in radians. ## \\ ## To supply some extra detail on how this is computed, parallel rays incident at some angle come to a focus in the focal plane, and the ray that is incident on the center of the lens, (even it comes in at angle ## \theta ##), passes through as a straight line to the focal plane, while the other rays incident at angle ## \theta ## at other locations on the lens will be focused by the lens and meet the central ray in the focal plane. The position of these incident parallel rays that come to a focus in the focal plane is thereby given by ## x=f \theta ##, for small angles ## \theta ##.
 
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  • #312
Charles Link said:
The size on the retina will be ## \Delta x=f \alpha ## where ## f ## is the focal length of the lens of the eye, and ## \alpha ## is the angle measured in radians. ## \\ ## To supply some extra detail on how this is computed, parallel rays incident at some angle come to a focus in the focal plane, and the ray that is incident on the center of the lens, (even it comes in at angle ## \theta ##), passes through as a straight line to the focal plane, while the other rays incident at angle ## \theta ## at other locations on the lens will be focused by the lens and meet the central ray in the focal plane. The position of these incident parallel rays that come to a focus in the focal plane is thereby given by ## x=f \theta ##, for small angles ## \theta ##.

Got it, and this calculated ##x## would be the same for both ##A## and ##B##?

And it needs to be not too far-off axis because otherwise the same ##\alpha## would cover a too large surface for which an integration would be needed to calculate the projected surface area instead of just a ##cos (\theta)## factor?
 
  • #313
One of the reasons the formula works for small angles ## \theta ## is because for the distance on the retina ## x ##, we have ## tan(\theta)=x/f ##, which means ## x= f \, \theta ## for small angles where ## tan(\theta) \approx \theta ##. There are probably other reasons as well, but in any case, here we are only interested in angles that are within a few degrees of normal incidence=otherwise the area of the lens also appears to fall off as ## cos(\theta) ##. In the simple equations we are presenting here, we want to be able to ignore effects such as these.
 
  • #314
Charles Link said:
One of the reasons the formula works for small angles ## \theta ## is because for the distance on the retina ## x ##, we have ## tan(\theta)=x/f ##, which means ## x= f \, \theta ## for small angles where ## tan(\theta) \approx \theta ##. There are probably other reasons as well, but in any case, here we are only interested in angles that are within a few degrees of normal incidence=otherwise the area of the lens also appears to fall off as ## cos(\theta) ##. In the simple equations we are presenting here, we want to be able to ignore effects such as these.

Got it.

Sorry if I'm blacking out again but is it correct that, even though the projected retina image is the same for ##B## and ##A##, the total energy that ##B## receives on his retina is less than ##A##'s received energy because the distance from ##B##'s lens to his radiating source part (that ##B## is looking at) is larger than the distance from ##A##'s lens to the radiating surface part that ##A## is looking at? (##B##'s radiating surface is larger by a factor of ##\frac{1}{cos(\theta)}## but that is already compensated by Lambert 's cosine law, so there's a net less energy for ##B## by a factor of ##cos(\theta)^2##)
 
  • #315
JohnnyGui said:
Got it.

Sorry if I'm blacking out again but is it correct that, even though the projected retina image is the same for ##B## and ##A##, the total energy that ##B## receives on his retina is less than ##A##'s received energy because the distance from ##B##'s lens to his radiating source part (that ##B## is looking at) is larger than the distance from ## A##' s lens to the radiating surface part that ## A ## is looking at? (## B ##'s radiating surface is larger by a factor of ## \frac{1}{cos(\theta)} ## but that is already compensated by Lambert 's cosine law, so there's a net less energy for ##B## by a factor of ## cos(\theta)^2##)
Almost, but no cigar. B's radiating surface is larger by ## \frac{1}{cos^2(\theta)} ## precisely accounting for the inverse square extra distance. There is no accounting for the first ## cos(\theta) ## factor though, which is the projected area of the lens. For small angles ## cos(\theta) \approx 1-\frac{\theta^2}{2} \approx 1 ## so that we like to work with small angles ## \theta ##. Otherwise, it gets overly complicated mathematically, and really offers little additional instructional value.
 
  • #316
Charles Link said:
Almost, but no cigar. B's radiating surface is larger by ## \frac{1}{cos^2(\theta)} ## precisely accounting for the inverse square extra distance. There is no accounting for the first ## cos(\theta) ## factor though, which is the projected area of the lens. For small angles ## cos(\theta) \approx 1-\frac{\theta^2}{2} \approx 1 ## so that we like to work with small angles ## \theta ##. Otherwise, it gets overly complicated mathematically, and really offers little additional instructional value.

Ah, of course. But how about the Lambertian cosine law then? Isn't that law different from the projected area of the lens and therefore the net energy should be decreased by that Lambertian factor for ##B##? (A factor of ##cos (\theta)##)
 
  • #317
JohnnyGui said:
Ah, of course. But how about the Lambertian cosine law then? Isn't that law different from the projected area of the lens and therefore the net energy should be decreased by that Lambertian factor for ##B##? (A factor of ##cos (\theta)##)
The ## \frac{1}{cos^2(\theta)} ## applies to a source that is perpendicular to the direction it is emitting, but has an extra area factor from the increased distance. If we take that source and rotate it by ## \theta ## , we have the Lambertian fall-off because of the angle , but its area now increases by ## \frac{1}{cos(\theta)} ##. You are correct in questioning this=it actually results in a ## \frac{1}{cos^3(\theta)} ## factor, but it doesn't change anything. The received irradiance is ## E=L \Omega ## where ## \Omega ## is the solid angle of the source measured at the observer. The one ## cos(\theta ) ## factor that remains unaccounted for is that this ## E ## is incident on the lens at angle ## \theta ##.
 
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  • #318
Charles Link said:
The ## \frac{1}{cos^2(\theta)} ## applies to a source that is perpendicular to the direction it is emitting, but has an extra area factor from the increased distance. If we take that source and rotate it by ## \theta ## , we have the Lambertian fall-off because of the angle , but its area now increases by ## \frac{1}{cos(\theta)} ##. You are correct in questioning this=it actually results in a ## \frac{1}{cos^3(\theta)} ## factor, but it doesn't change anything. The received irradiance is ## E=L \Omega ## where ## \Omega ## is the solid angle of the source measured at the observer. The one ## cos(\theta ) ## factor that remains unaccounted for is that this ## E ## is incident on the lens at angle ## \theta ##.

Sorry if I'm still missing the point.
- The decrease in energy because of the increased distance by ##\frac {1}{cos (\theta)^2}## is compensated by the increased area by ##cos(\theta)^2##.
- From the viewpoint of the radiating surface area, there is a ##cos (\theta)## Lambertian fall-off in intensity towards ##B##. I still don't get what compensates for this.
 
  • #319
JohnnyGui said:
Sorry if I'm still missing the point.
- The decrease in energy because of the increased distance by ##\frac {1}{cos (\theta)^2}## is compensated by the increased area by ##cos(\theta)^2##.
- From the viewpoint of the radiating surface area, there is a ##cos (\theta)## Lambertian fall-off in intensity towards ##B##. I still don't get what compensates for this.
To answer your last question, if you rotate the surface that is originally perpendicular to the direction you are viewing it by angle ## \theta ##,each area ## dA ## will then radiate less by a factor of ## \theta ## (the Lambertian factor), but the area contained in any solid angle ## d \Omega ## of viewing will increase by ## \frac{1}{cos(\theta)} ##.
 
  • #320
Charles Link said:
To answer your last question, if you rotate the surface that is originally perpendicular to the direction you are viewing it by angle ## \theta ##,each area ## dA ## will then radiate less by a factor of ## \theta ## (the Lambertian factor), but the area contained in any solid angle ## d \Omega ## of viewing will increase by ## \frac{1}{cos(\theta)} ##.

Is the area that is originally perpendicular to B, larger by a factor of ##\frac {1}{cos (\theta)^2}##, so that when it's rotated by an angle ##\theta##, the total area increase is a factor of ##\frac{1}{cos(\theta)^3}##?
 
  • #321
JohnnyGui said:
Is the area that is originally perpendicular to B, larger by a factor of ##\frac {1}{cos (\theta)^2}##, so that when it's rotated by an angle ##\theta##, the total area increase is a factor of ##\frac{1}{cos(\theta)^3}##?
It looks and is greater than a factor of ## \frac{1}{cos(\theta)} ## because a large part of it undergoes a huge increase in distance from the observer as it is rotated. That's why in these calculations you need to work with infinitesimal areas rather than larger areas or you will find things like this appearing that unnecessarily complicate the equations.
 
  • #322
Charles Link said:
It looks and is greater than a factor of 1cos(θ)1cos(θ) \frac{1}{cos(\theta)} because a large part of it undergoes a huge increase in distance from the observer as it is rotated. That's why in these calculations you need to work with infinitesimal areas rather than larger areas or you will find things like this appearing that unnecessarily complicate the equations.

Please bear with me as I’m trying to illustrate this.
Angled surface.jpg

Suppose ##A_R## is the receiving retina surface (lens is thrown out to keep it simple) that has turned an angle ##\theta## from distance ##R## (##R## is perpendicular to the radiating surface).

Area ##A_1##, which is not iillustrated here, is the radiating area covered by the viewing angle coming from ##A_R## when ##A_R## is parallel to the radiating surface at distance ##R## (just like observer ##A## in post #310). Is it then correct to say that ##A_P = \frac{A_1}{cos(\theta)^2}##?.

If this is correct, and I’d want to calculate the energy received from ##A_2## that is covered by the viewing angle coming from ##A_R##, then I’d need a relationship between ##A_P## and ##A_2## or ##A_2## and ##A_1## to calculate the total energy coming from ##A_2## onto ##A_R##. And this received energy from ##A_2## must be equal to the energy received from ##A_1##. The question for me is first, how do I calculate the size of area ##A_2##?
 
  • #323
To answer your first queston, you computed ## A_p ## correctly. ## \\ ## This is why you need to use small incremental angles in doing these calculations. If the field of view is narrow, then ## A_2=\frac{A_p}{cos(\theta)} ##. For a wide field of view, it is not easy to compute it.
 
  • #324
Charles Link said:
To answer your first queston, you computed ## A_p ## correctly. ## \\ ## This is why you need to use small incremental angles in doing these calculations. If the field of view is narrow, then ## A_2=\frac{A_p}{cos(\theta)} ##. For a wide field of view, it is not easy to compute it.

Ah, my illustration along with this explanation made me understand this, thanks.

If for narrow field of view ##A_2 = \frac{A_P}{cos(\theta)}##, does this mean that ##A_2 = \frac{A_1}{cos(\theta)^3}##?
 
  • #325
JohnnyGui said:
Ah, my illustration along with this explanation made me understand this, thanks.

If for narrow field of view ##A_2 = \frac{A_P}{cos(\theta)}##, does this mean that ##A_2 = \frac{A_1}{cos(\theta)^3}##?
Correct. Very good. :) :)
 
  • #326
Charles Link said:
Correct. Very good. :) :)
Ah, and it is this ##\frac{1}{cos(\theta)^3}## increase of the area that exactly compensates for the ##cos(\theta)## Lambertian fall-off and the ##cos(\theta)^2## energy decrease because of the increased distance w.r.t. distance ##R##. I think I finally got it now :).
 
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  • #327
Charles Link said:
Correct. Very good. :) :)

One small thing; if ##A_P = \frac{A_1}{cos(\theta)^2}## because the length and width of ##A_1## are each increased by a factor ##\frac{1}{cos(\theta)}##, shouldn't ##A_2## be also increased by a factor of ##\frac{1}{cos(\theta)^2}## w.r.t. ##A_P## (for narrow field of view) since the length and width of ##A_P## are again each increased by a factor of ##\frac{1}{cos(\theta)}## to get ##A_2##, so that actually ##A_2 = \frac{A_1}{cos(\theta)^4}##?
 
  • #328
The answer is no. The angle ## \theta ## is a single rotation that only affects the length in the direction that is in the plane of the rotation that is perpendicular to the line-of-sight. (e.g. if you do a horizontal rotation in the x-y plane, it does not affect the dimension in the elevation angle direction as there is no rotation in the elevation angle direction.)
 
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  • #329
To add to the above, ## \theta ## is measured by taking one unit vector perpendicular to the surface you are observing, and taking a second unit vector along the line-of sight (pointing at you). These two vectors define the plane in which the rotation ## \theta ## occurs and is measured. The angle between these two vectors is ## \theta ##.
 
  • #330
Charles Link said:
To add to the above, ## \theta ## is measured by taking one unit vector perpendicular to the surface you are observing, and taking a second unit vector along the line-of sight (pointing at you). These two vectors define the plane in which the rotation ## \theta ## occurs and is measured. The angle between these two vectors is ## \theta ##.

If the field of view so large such that ##A_2## is not simply equal to ##\frac{A_1}{cos(\theta)^3}##, will ##A_2## be larger than that factor such that the radiating surface from an angle would look brighter than when you look at it perpendicularly (even though the human eye is not a perfect brightness sensor)?
 

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