Equation of Plane: Solution + Finding Vector

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The question and solution is in the paint doc. My concern was how did they find the equation of the plane without finding the vector normal to the plane? I am guessing they found the vector but left out the steps...
 

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Miike012 said:
The question and solution is in the paint doc. My concern was how did they find the equation of the plane without finding the vector normal to the plane? I am guessing they found the vector but left out the steps...
The equation for a plane can be given in the form, [itex]ax+by+cz=d\ .[/itex] Of course, one of those constants is arbitrary.

Just plug-in the each set of coordinates for the three intercepts, individually, to find [itex]\displaystyle \frac{a}{d}\,,\ \frac{b}{d}\,\ \text{ and },\ \frac{c}{d}\,,\[/itex] then find a convenient value to use for d.
 
SammyS said:
The equation for a plane can be given in the form, [itex]ax+by+cz=d\ .[/itex] Of course, one of those constants is arbitrary.

Just plug-in the each set of coordinates for the three intercepts, individually, to find [itex]\displaystyle \frac{a}{d}\,,\ \frac{b}{d}\,\ \text{ and },\ \frac{c}{d}\,,\[/itex] then find a convenient value to use for d.

That is much easier... :cool:

ehild
 
wouldn't it be a = d/x, b = d/y, and c = d/z where (x,y,z) are points on the plane and <a,b,c> is the normal vector
hence if (x,y,z) = (0,0,z) then cz = d and c = d/z ... you can do the same for a and b components of the normal.
 
Miike012 said:
wouldn't it be a = d/x, b = d/y, and c = d/z where (x,y,z) are points on the plane and <a,b,c> is the normal vector
hence if (x,y,z) = (0,0,z) then cz = d and c = d/z ... you can do the same for a and b components of the normal.

For the x-intercept, x=1, y=0, and z=0.

Therefore, a(1) + 0 + 0 = d  →  a/d =1,  etc.