Fantastic Contraption - Fun Online Game & Shareable Creations

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Discussion Overview

The discussion revolves around the online game "Fantastic Contraption," where players create devices to move objects from one area to another. Participants share their experiences, strategies, and specific designs they have created within the game, exploring various challenges and solutions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants share links to their contraptions, highlighting different approaches to solving the game's challenges.
  • There are discussions about the complexity of certain levels, with some players expressing frustration and others sharing successful designs.
  • Participants mention similar games and compare their experiences, suggesting that the mechanics may vary across different platforms.
  • Some players explore the concept of dynamic versus static equilibrium in their designs, discussing the implications of each in gameplay.
  • There are observations about the unpredictability of physics in the game, with some participants noting unexpected outcomes from their designs.
  • Several players express enjoyment in the creative aspect of building contraptions, emphasizing the fun of trial and error.
  • Some participants reflect on the elegance of other players' designs, contrasting them with their own approaches.
  • There are mentions of specific design strategies, such as connecting parts in stages rather than all at once.

Areas of Agreement / Disagreement

Participants generally share a common enjoyment of the game, but there are multiple competing views on the best strategies and design approaches. The discussion remains unresolved regarding the most effective methods for solving specific challenges.

Contextual Notes

Some designs and strategies mentioned may depend on individual player experiences and interpretations of the game's physics, leading to varied outcomes that are not universally applicable.

Who May Find This Useful

Players interested in creative problem-solving, game design enthusiasts, and those exploring physics concepts through interactive media may find this discussion engaging.

  • #151
Physics news on Phys.org
  • #152
rootX said:
I know a game in which you build infrastructure and make profits! - You can run it for hundreds of years. In it, you build transportation and factories/industries.

"Rise of nations" is one.
http://www.microsoft.com/games/RiseofNations/
You control all nation (including economy, military, and foreign disputes). This runs for thousands of years.

I never played that one. The one computer game I always liked was SimCity. Unfortunately, I could never maintain fiscal discipline. Sooner or later, I'd run up debts building interstates, railroads, and subways (these are horrible money pits; you should always go for the bus stations, instead - except subways are a lot more fun to build).
 
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  • #153
Ok, I've spent way too much time on this game...

There are some nice ones here though:
Janus said:
A different solution to "Down Under":

http://FantasticContraption.com/?designId=876443
Like the way it hangs around swingin'.

Hurkyl said:
Aha, victory! All four big balls are destroyed!

http://FantasticContraption.com/?designId=819001

This one gets extra credit. The balls even drop all about the same time!

out of whack said:
Yes, he must be evil! :devil:

Janus, for your punishment, take THAT: http://fantasticcontraption.com/?designId=802699"

EDIT: I won't even come close to your intricate clockwork systems!
Love the way it goes in before the ball drops, and it's so simple!

Sakha said:
This design isn't mine.. but its very funny. Glitches make very weird things. http://fantasticcontraption.com/?designId=603932"

Neat way to violate the laws of ... fisics?

out of whack said:
I don't like U turns. I took a http://FantasticContraption.com/?designId=817079"
I like these slingshots.

Gokul43201 said:
I kept looking for a one stick solution, but couldn't get close enough.

Try http://FantasticContraption.com/?designId=1147896"

And this one took waaaaay too long to figure out.

http://FantasticContraption.com/?designId=1145544
 
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  • #154
Q_Goest said:
I like these slingshots.
Like any good contraption, slingshots are better with more power! Ho ho ho! (Oddly, I can't seem to make it any faster by adding more wheels)

It's fun to make one that just keeps going too... (my last version worked better; it ran for well over an hour. But it stopped working after the last update to the website)
 
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  • #155
Hurkyl said:
Like any good contraption, slingshots are better with more power! Ho ho ho! (Oddly, I can't seem to make it any faster by adding more wheels)

It's fun to make one that just keeps going too... (my last version worked better; it ran for well over an hour. But it stopped working after the last update to the website)

Here's one that just keeps going, and keeps putting the target in the goal:

http://FantasticContraption.com/?designId=763215

With a slight modification, you can cause it to keep the target in the goal.

Doesn't keep running, but cute:

http://FantasticContraption.com/?designId=924179

This one does keep running:

http://FantasticContraption.com/?designId=1154259
 
  • #158
Hurkyl said:
Like any good contraption, slingshots are better with more power! Ho ho ho! (Oddly, I can't seem to make it any faster by adding more wheels)
Perhaps it won't go faster with more wheels because the wheel speed is already maxed out?

How about a trebuchet?
 
  • #159
  • #161
You've invented a hovering contraption. :eek:
 
  • #162
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  • #163
but without the bug it becomes obvious that it doesn't work.
 
  • #164
humanino said:
Look really close to the rightest wheel : there is a "hidden" very short blue link. The bug disappears with it.
I don't see it. I tried erasing bits but there was no extra piece.

[EDIT] Ah. There. I thought you meant rightmost wheel object (which is pink), but you mean rightmost uh ... "traction" wheel (only orange ones in this setup).
 
  • #165
I like this solution to unpossible, although the current form isn't very aesthetic. :frown: Red wheel stays in goal!
 
  • #166
Hurkyl said:
I like this solution to unpossible, although the current form isn't very aesthetic. :frown: Red wheel stays in goal!

Holy crap. too bad they don't give you a bigger area to completely fill up with your contraptions.
 
  • #168
  • #169
  • #170
no, I think you put the wrong link on that one
 
  • #172
SHHH everyone. Don't tell Janus, because i think he's probably too honest for this. If we can get him to keep posting his solutions to the levels you have to pay to see then we can play them ourselves by using his link then erasing his contraptions.
 
  • #173
tribdog said:
SHHH everyone. Don't tell Janus, because i think he's probably too honest for this. If we can get him to keep posting his solutions to the levels you have to pay to see then we can play them ourselves by using his link then erasing his contraptions.
What a devious crook you are. I respect that.
 
  • #174
out of whack said:
Oooh, you spent some money!
Nope, it's a free level; it's one of the 12ish 'bonus' levels.

http://fantasticcontraption.com/forum/viewtopic.php?f=5&t=299 , at the bottom of the first post, has the blank setups for them.

There are a variety of unfinished levels too; just replace the design id in the links with 1, 2, 3, ...
 
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  • #178
Hurkyl said:
What broke? :wink:
Blast! Where's the EDIT button?

Goshdarnitalltoheck...

EDIT: He-he, fixed that in MY post. I don't know what post you guys have been quoting.
 
  • #180
didn't stay in the box in bonus 2
 

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