Fantastic Contraption - Fun Online Game & Shareable Creations

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Discussion Overview

The discussion revolves around the online game "Fantastic Contraption," where players create devices to move objects from one area to another. Participants share their experiences, strategies, and specific designs they have created within the game, exploring various challenges and solutions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants share links to their contraptions, highlighting different approaches to solving the game's challenges.
  • There are discussions about the complexity of certain levels, with some players expressing frustration and others sharing successful designs.
  • Participants mention similar games and compare their experiences, suggesting that the mechanics may vary across different platforms.
  • Some players explore the concept of dynamic versus static equilibrium in their designs, discussing the implications of each in gameplay.
  • There are observations about the unpredictability of physics in the game, with some participants noting unexpected outcomes from their designs.
  • Several players express enjoyment in the creative aspect of building contraptions, emphasizing the fun of trial and error.
  • Some participants reflect on the elegance of other players' designs, contrasting them with their own approaches.
  • There are mentions of specific design strategies, such as connecting parts in stages rather than all at once.

Areas of Agreement / Disagreement

Participants generally share a common enjoyment of the game, but there are multiple competing views on the best strategies and design approaches. The discussion remains unresolved regarding the most effective methods for solving specific challenges.

Contextual Notes

Some designs and strategies mentioned may depend on individual player experiences and interpretations of the game's physics, leading to varied outcomes that are not universally applicable.

Who May Find This Useful

Players interested in creative problem-solving, game design enthusiasts, and those exploring physics concepts through interactive media may find this discussion engaging.

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  • #92
DaveC426913 said:
Heh. You guys have 'economy' covered. I've got 'most complex' covered. Mine usually look like caterpillar tanks driving over conveyor belts. I'm particularly pleased with the 'Awash' one, which acts more like a Mole-people tunneler.

It very similar to a solution I used. Here's another way to do it:

http://FantasticContraption.com/?designId=770054
 
  • #99
  • #100
Janus, you've started a very bad thing and I now think my job is on the line. I showed this to one of the engineers at work and it's since spread to the entire engineering department, administration, electrical, and the CAD and CNC departments.

No one is actually working anymore. It's a disease. :smile:
 
  • #101
  • #104
BobG said:
You can just lift it out of the way: http://FantasticContraption.com/?designId=765309

Or you can lift it out of the way while also tossing two balls over the edge.:D

*edit* never mind. Forgot to save the link before I closed it.
 
  • #106
Hurkyl said:
http://FantasticContraption.com/?designId=782467
And now he gets stuck at the goal. :smile:

Whoops, I lied. After watching it for several minutes and posting here... I turn back just in time to find that it escaped. :frown:
What's the solution that gets to the goal in the shortest time, and stays there?

I've got 6 sec, but I'm sure that can be bettered.
 
  • #113
B. Elliott said:
Janus, you've started a very bad thing [...]
No one is actually working anymore. It's a disease. :smile:
Yes, he must be evil! :devil:

Janus, for your punishment, take THAT: http://fantasticcontraption.com/?designId=802699"

EDIT: I won't even come close to your intricate clockwork systems!
 
Last edited by a moderator:

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