Figureing fps of a projectile with points of impact at 50yards and 25 yards

AI Thread Summary
Calculating the feet per second (fps) of a muzzleloader projectile using only two points of impact at 25 and 50 yards poses challenges, particularly due to the need for accurate drag coefficients. The bullet in question, a 240-grain Hornady XTP with a ballistic coefficient of .205, is believed to still be rising at 50 yards, with estimated velocities ranging from 1600 to 2200 fps based on online sources. The discussion highlights difficulties in using a ballistic calculator without the appropriate drag coefficient, as existing data is based on modern bullets with different profiles. A chronograph is suggested as a reliable tool for measuring fps, although the user expresses a desire to avoid purchasing one. Accurate calculations require specific drag data for the bullet type, which is currently unavailable.
cramerklontz
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Homework Statement



So. I'm a muzzleloader hunter. If my rifle has a sight height of .85 inches. and groups at 25yards are 1.5 inches above 0 and groups at 50 yards are 2.5 inches above 0. The bullet I'm using has a ballistic coefficient of .205. The bullet weight is 240 grains. Is it possible to calculate this with only 2 points of impact? What is the feet per second?

Homework Equations


I have no clue

The Attempt at a Solution



I was plugging numbers into a ballistic calculator and couldn't get a good result.

This information is important because a fps that is too high will lead to poor bullet performance on the target.
 
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Is the bullet still rising at 50 yards or is it falling by then? Also if the ballistic coefficient is .205, what is the drag coefficient? I have a program that will solve this problem but I need drag coefficient. The program I have will also compute the drag coefficient but it is for modern bullets. Drag coefficients are functions of bullet speed. Let me know and I'll try to help.
 
You can purchase a chronograph for around $70. I have one.
 
The bullet is a 240grain hornady xtp in .44 cal. I was hoping to not have to buy a chronograph, but I do want one. And yes I believe the bullet is still rising at 50. from what I've read on the internet its going anywhere from 1600 to 2200 fps
 
That bullet is a hollow point that is not pointed. I do not have drag coefficients for that. I've been playing around with my program input using spitzer point drag data. When I come close to matching your two data points, my velocity is too low. This is because my drag coefficient splines are for spitzer points which have a lower coefficient. I don't have the curve fits for your bullet profile.
 
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