Find the Plane: Perpendicular to yz-Plane & y=-2, z=4

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SUMMARY

The Cartesian equation of the plane that is perpendicular to the yz-plane and has a y-intercept of 4 and a z-intercept of -2 is x = 0. The normal vector to this plane is (1, 0, 0), indicating that the plane is aligned along the x-axis. The points (0, 4, 0) and (0, 0, -2) lie on this plane, confirming the intercepts. Understanding the relationship between the normal vector and the plane's orientation is crucial for solving similar problems.

PREREQUISITES
  • Understanding of Cartesian coordinates
  • Knowledge of normal vectors in three-dimensional space
  • Familiarity with intercepts of a plane
  • Basic skills in sketching three-dimensional graphs
NEXT STEPS
  • Study the concept of normal vectors in geometry
  • Learn how to derive the equation of a plane from given intercepts
  • Explore three-dimensional coordinate systems and their visual representations
  • Practice solving problems involving planes and their equations
USEFUL FOR

Students studying geometry, particularly those focusing on three-dimensional space and plane equations, as well as educators looking for examples to illustrate the concept of normal vectors and intercepts.

adrimare
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Homework Statement



Determine the Cartesian equation of the plane that is perpendicular to the yz-plane and has y-intercept 4 and z-intercept -2.

Homework Equations



?

The Attempt at a Solution



I'm pretty sure that the normal to the plane I want to find would be (0,1,1). A y-intercept would go through (0,y,0) and a z-intercept would go through or be (0,0,z). How do I make an equation with a y and z- intercept at 4 and -2 respectively?
 
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adrimare said:

Homework Statement



Determine the Cartesian equation of the plane that is perpendicular to the yz-plane and has y-intercept 4 and z-intercept -2.

Homework Equations



?

The Attempt at a Solution



I'm pretty sure that the normal to the plane I want to find would be (0,1,1). A y-intercept would go through (0,y,0) and a z-intercept would go through or be (0,0,z). How do I make an equation with a y and z- intercept at 4 and -2 respectively?
No, the normal to the plane is NOT <0, 1, 1>. The normal is perpendicular to this vector. The plane is perpendicular to the y-z plane. The y-intercept is 4, which means that the point (0, 4, 0) is on the plane. The z-intercept is -2, which means that what point is on the plane?

If you're not already doing so, draw a sketch using a three-dimensional coordinate system. It will help you get your head around these kinds of problems.
 


My teacher said to forget about learning how to sketch, so that's out. Is the normal to the plane (1,0,0) then? So (0,4,0) and (0,0,-2) are both on the plane. How would I stick those points on a plane with a Cartesian equation of x=0, then? I need to get a D-value, which I can get from points, I know, but when the equation is 1x + 0y + 0z + D, would the intercepts kind of not really matter? The D-value would be 0, so the equation would be x=0, right? Or am I wrong about the normal again? Or am I supposed to be looking for the direction vector formed by the two intercepts and use that as my normal?
 

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