Find the time when the projectile runs into the hill (with air resistance)

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SUMMARY

The discussion focuses on solving a projectile motion problem with air resistance, specifically determining the time when the projectile collides with an inclined hill. The key equation used is vy = vter + (vy0 - vter)e^(-th/τ), where τ = m/b. Participants emphasize the importance of separating initial velocity into horizontal and vertical components and integrating the equations of motion to find the trajectory. The discussion concludes with the successful resolution of the problem, highlighting the complexity involved in accounting for linear drag forces.

PREREQUISITES
  • Understanding of projectile motion and kinematics
  • Familiarity with linear drag forces and their equations
  • Knowledge of differential equations and integration techniques
  • Ability to separate vector components of motion
NEXT STEPS
  • Study the derivation of equations for projectile motion with air resistance
  • Learn about Newton's second law in two dimensions
  • Explore numerical methods for solving differential equations in physics
  • Investigate the effects of varying drag coefficients on projectile trajectories
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Students and educators in physics, particularly those focusing on mechanics and dynamics involving air resistance, as well as engineers working on projectile motion simulations.

Moolisa
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Homework Statement
Consider the projectile motion shown in the figure below, where air resistance can be approximated by the linear regime. The red line represents an inclined hill, which can be assumed a straight line passing through the origin, making an angle with the horizontal

(a) Find an equation that defines the time t[SUB]h[/SUB] when the projectile runs into the hill. You can use all the results derived in lecture for projectile motion with linear drag.

(b)Accurate to first order in the linear drag coefficient, solve for the time t[SUB]h[/SUB]
Relevant Equations
v(y)=v(ter) + (v(y0) -v(ter)e^(-t(h)/τ) where tau=m/b EQ 1
proj motion (2).jpg
vy=vter + (vy0 -vter) e-th where tau=m/b EQ 1

Okay, for part a, I used Eq 1
I let vy=vy(th)=0 --->The reasoning is that the projectile would stop moving for a short time when it hits the incline, but I have a feeling that reasoning is faulty

I let vy0=v0sinθ

Then the equation became

(vter-v0sinθ)/vter= e-th

I multiplied both sides by the natural log, then got

th= (m/b)-v0sinθ/g

I think this is wrong, but I'm not sure how to approach it differently or where I'm going wrong.

Obviously, I have not attempted part b, but I'm exactly sure I know what it is asking me to do. What does accurate to the first order linear drag coefficient mean?
 
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Your reasoning that you should search for a point where velocity is zero is definitely not good, since that brief moment you speak of is not described by the trajectory of the projectile(That trajectory judging by it's equation would continue through the inclined object if it was possible, you just stop it there since you know there is going to be a collision).

However, I find it very hard to read the equation you've given, and also, is that equation just for vertical component of velocity? In case when there is air resistance, both horizontal and vertical components will change over time, since drag force will have components along both axes.

So it would be good if you provided formulas for both components. That is in the case where you are not yet able to solve differential equations from which those formulas would be derived(This is listed as introductory physics problem, so I wouldn't know your level of math). In case you're familiar with differential equations, the first step would be to solve Newton's second law for both components of velocity, then find the trajectory, and finally find the intersection of the trajectory with this line that represents the inclined hill.
 
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The first step will be looking at the vertical motion of the projectile. You need to find the time where the velocity in the y direction becomes zero - if you double that, that will give you the time it takes for the projectile to reach the ground (if the incline weren't there).

Also, you need to separate the initial velocity into its separate components first. It's easier if you look at the equations of motion of the projectile separately for x and y.

Another formula that might help you:
##m## ##dv_y/dt = -b(v_y - v_{ter})##

To clarify, the key would be integrating the equations of motion to find the positions in the x and y directions.
 
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The first step will be looking at the vertical motion of the projectile. You need to find the time where the velocity in the y direction becomes zero - if you double that, that will give you the time it takes for the projectile to reach the ground (if the incline weren't there).
For motion with air drag, the time of ascension and descension isn't equal since air drag switches signs between ascending and descending, so it is not symmetrical with respect to the highest point in the trajectory.
 
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callieferg said:
You need to find the time where the velocity in the y direction becomes zero - if you double that, that will give you the time it takes for the projectile to reach the ground (if the incline weren't there).
As @Antarres has pointed out, the motion is not symmetric about the apex. Further, it would not be helpful to find the time to return to y=0; and thirdly, it is generally a mistake to break trajectories into before apex and after apex: as long as the same equations apply in both, that's just extra work.
callieferg said:
you need to separate the initial velocity into its separate components
That only works because it is linear drag, of course.
callieferg said:
Another formula that might help you
From post #1, it appears that solving the acceleration equation for 2D linear drag is something already covered in class and Moolisa has the result for velocities. Whether @Moolisa also has the result for displacements (which is needed here) is unclear.
 
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Thank you, I solved the problem and got the correct answer. It was tedious... Thanks for the help, I'll edit it to say it's been solved
 
Thanks everyone, I was able to solve it
 

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