Finding Distance w/o Velocity or Max Height

Click For Summary
SUMMARY

The discussion focuses on calculating the horizontal distance an object travels when launched at a specific angle without knowing its initial velocity or maximum height. Participants clarify that by using the time of flight and the angle of launch, one can derive the vertical component of the initial velocity using the formula V = gt / 2sin(θ). The conversation emphasizes the independence of horizontal and vertical motion, allowing for the calculation of horizontal displacement using the horizontal component of velocity, Vcos(θ), multiplied by the total time in the air.

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with trigonometric functions (sine and cosine)
  • Knowledge of kinematic equations (SUVAT equations)
  • Basic grasp of gravitational acceleration (g)
NEXT STEPS
  • Study the derivation of projectile motion equations
  • Learn how to apply the SUVAT equations in various scenarios
  • Explore the effects of air resistance on projectile motion
  • Investigate advanced projectile motion problems involving varying angles and velocities
USEFUL FOR

Students and educators in physics, engineers working on motion simulations, and anyone interested in understanding the dynamics of projectile motion without complete initial conditions.

Googl
Messages
111
Reaction score
1
Hi all,

I have a question, where I am given just the angle at which the object is fired at to the horizontal and the amount of time the object stays in the air. How can I possibly find the distance at which the object will land from the origin if I don't have the velocity at which the object was fired? Or the highest point at which it will reach.

That is just impossible. Am I wrong?

Thanks.
 
Physics news on Phys.org
Ignoring air resistance, the horizontal and vertical motion of the object are indepedent.

You know the time in the air, so you can find the vertical component of the velocity.

You also know the vertical component of the velocity is V\sin\theta and the horizontal component is V\cos\theta. You know \theta so you can find V.
 
Divide the time by 2 to give you the time half way - the time to the peak.

You know acceleration = g, time = ttotal/2, and if you take the first part of the journey you know the final speed is zero (peak of journey, vertical velocity is zero).

So for the first part you've got vertical acceleration (g), final velocity (0) and time (ttotal/2).

From that you can plug those numbers into the equations of motion and get the maximum height reached and the initial velocity.
 
AlephZero said:
Ignoring air resistance, the horizontal and vertical motion of the object are indepedent.

You know the time in the air, so you can find the vertical component of the velocity.

You also know the vertical component of the velocity is V\sin\theta and the horizontal component is V\cos\theta. You know \theta so you can find V.

Let's say angle is 50 degrees and time 20s

So you're saying;

V\cos\theta = u\cos50 + axt
Horizontal acceleration is 0 (x-axis)
V\cos\theta = 0 + 0x20s
V\cos\theta = 0
V = cos50/0
V = 0
 
No, do what I said.

The initial vertical velocity = V \sin \theta

The vertical acceleration = -g
Vertical displacement = y = (V\sin\theta) t - g t^2 / 2

When y = 0

t = 0 or t = 2V\sin\theta /g

V = gt / 2 \sin\theta
 
Sorry, I am trying to find how far the object lands (that is in the x-axis).

Angle = 20 degress.
Time = 10s

The initial horizontal velocity = V cos20

The horizontal acceleration = 0
Horizontal displacement = y = V cos20 x 10 - 0 x 10^2 / 2

Is that right?
 
Googl said:
Is that right?
Yes it is right, but it is useless if you don't know V. Do what AlephZero said to figure out what V is.
 
Either I'm missing something here or you could plug the three values I pointed out into the SUVAT equations and had the answers out in seconds.

Given the trouble being had with AlephZeros method I'd at least have thought you'd give it a go.
 

Similar threads

  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 8 ·
Replies
8
Views
713
  • · Replies 11 ·
Replies
11
Views
4K
  • · Replies 13 ·
Replies
13
Views
4K
  • · Replies 6 ·
Replies
6
Views
2K