Finding Range of Object Shot at 40° Angle

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Homework Statement



An object is shot from the origin with a velocity of 50.0 m/s at an angle of 40.0 degrees above the horizontal. What is the range of the object?

Homework Equations


All the 2D Motion equations - too many to write all out. Ex:

[tex]V_x = V_0x + a_xt[/tex]


The Attempt at a Solution


I don't even think there is enough information given to solve this. I can only solve for
[tex]V_x[/tex] which is [tex]50 * cos 40 = 38.3[/tex] from there I don't know where to go. I try to figure out the y components of this motion, but we don't really know anything about y. We can't really find [tex]V_y[/tex] because to find that we need the equation [tex]V_y = v_0 sin \theta - gt[/tex] but we don't know the time.
 
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To work out the range we need to work out the flight time. So first find the time it takes the ball to reach it's highest point using the y-component of it's velocity. Then calculate how long it takes to hit the floor. The sum of these two times is the flight time.
 
Kalvarin said:
To work out the range we need to work out the flight time. So first find the time it takes the ball to reach it's highest point using the y-component of it's velocity. Then calculate how long it takes to hit the floor. The sum of these two times is the flight time.

ARRRGGGHHHHH - silly me. How could I miss that?

Thank you for pointing me in the right direction, much appreciated m8.
 
Want to learn said:
ARRRGGGHHHHH - silly me. How could I miss that?

Thank you for pointing me in the right direction, much appreciated m8.

Np :)
 
An simpler, more fruitful approach would be to develop two equations, and then turn them into one.

One would be [tex]x(t)[/tex], the other would be [tex]y(t)[/tex] and combining them will give you [tex]y(x)[/tex]

That function will describe the height of the object above the the origin as a function of its x-axis distance from the origin. Once you have that function, you can just set [tex]y=0[/tex] to find the x for which this holds true (The range.)

To get you started, I'll just rewrite your equation:

[tex]x(t)=v_0\cos{\theta}\cdot t[/tex]

[tex]t=\frac{x}{v_0\cos{\theta}}[/tex]

From here, you should be all set.