Finding the Intersection of Two Planes using Vector Equations

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Homework Help Overview

The discussion revolves around finding the intersection of two planes defined by vector equations. The original poster presents the equations of the planes and a condition relating the parameters involved.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss methods to find the normals of the planes and the implications of the given relationship between parameters. There is an exploration of how to eliminate parameters to express the planes in a standard form.

Discussion Status

Some participants have offered guidance on substituting the relationship between parameters into the vector equation of one plane. There is an ongoing clarification regarding the distinction between the position vector and the direction vector of the line of intersection.

Contextual Notes

Participants note the complexity introduced by multiple parameters (λ, μ, s, t) and the lack of a clear method for finding the normals directly from the given vector equations.

PeterSK
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Homework Statement



Two planes [itex]r_1[/itex] and [itex]r_2[/itex] have the equations:

[itex]r_1 = ( 1 - \lambda ) \underline{i} + ( 2 \lambda + \mu ) \underline{j} + ( \mu - 1 ) \underline{k}[/itex]

[itex]r_2 = ( s - t ) \underline{i} + ( 2s - 3 ) \underline{j} + ( t ) \underline{k}[/itex]

If a point lies in both [itex]r_1[/itex] and [itex]r_2[/itex] then [itex]\mu =4 \lambda + 3[/itex] (shown in a previous question)

Hence find a vector equation of the line of intersection of the two planes.

Homework Equations



None known

The Attempt at a Solution



I know what I have to do but I have no idea how to do it:
  • Find the normals of the planes
  • Use the cross (vector) product on them to get the direction of the intersection vector
  • find a point on the vector (I assume using the [itex]\mu = 4 \lambda + 3[/itex] stuff)
  • substitute the two parts into the formula for a vector equation to get the answer
However, I have no idea how to find the normals of those planes and I can also see finding the point to be awkward too with all those mu's, lambda's, s's and t's.
I'm just completely stumped!
 
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Put the planes in the form Ax +By +C=0, eliminating the parameters in so doing, and the normals will be (A,B,C)
 
The only way I know of making that form is by doing the dot product of the plane and its normal which doesn't help as the normal is what I'm trying to find :confused:
 
If you have determined that [itex]\mu= 4\lambda + 3[/itex], that's all you need!

Replace [itex]\mu[/itex] by [itex]4\lambda + 3[/itex] it the equation for the first plane:
[itex]\vec{r_1}= (1- \lambda)\vec{i})+ (2\lambda + (4\lambda +3))\vec{j}+ ((4\lambda+ 3)- 1)\vec{k}[/itex]
[itex]\vec{r_1}= (1-\lambda)\vec{i}+ (6\lambda+ 3)\vec{j}+ k+ (4\lambda+ 2)\vec{k}[/itex]
That is the vector equation of the line satisfying [itex]\mu= 4\lambda+ 3[/itex]j- which you say is true for any point on the line of intersection.
 
Thanks a lot, that helped loads!
 
Sorry, but is that just the direction vector of the line of intersection?
If so, then do I need to make it into the form [itex]r = \underline{a} + \lambda \underline{c}[/itex] ?
 
No, that is not the direction vector, it is the position vector.
 
Great, thanks a lot.
 

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